Saturday, July 3, 2010

Critical Playtesting #2 The Fighter

Playtesting different classes and races so you'll give them a shot.

The Fighter is another one of the least played classes of Dungeons and Dragons 4th Edition. It's a real shame because of all the work put into the class. The Fighter carries the Defender role so let's take a look at what it's up against.

Other Defender classes:
Battlemind - Psionic with a variety of abilities including being the most mobile and fastest of defenders.

Paladin - Healing abilities, dishing out the hurt to multiple foes, and not needing to use up your immediate actions for defending.

Swordmage - Arcane magic with elemental powers, shielding and teleporting spells among others.

Warden - Manipulating terrain, best defenses and HP of any class, and transforming into forces of nature.

Tough crowd.

What's our pal the Fighter have? A lot.

1) One of the stickiest. Sticky here doesn't mean you cover yourself with glue but that enemies have a hard time escaping your wrath. What defines a Defender is his methods of keeping opponents off of his allies and the Fighter has a variety of class features and feats to accomplish this. In a way, the Fighter would be what all other Defenders try to strive for when coming up with ways to defend their allies since you're arguably the stickiest. Another interesting thing is that your Combat Challenge class feature marks the enemy automatically. It doesn't matter if you hit or miss, it still happens. Overall, you've got options from messing up their tactics to simply stating, "None shall pass."

2) They can't take you down. You've got hit points to spare and you're one of the few who can go toe to toe with the biggest and baddest. Paladins have better armor and Wardens have better HP and defenses. You're still able to come up with different ways to keep up with them regardless.

3) Dishing out the hurt. When I said you could go toe to toe with the biggest and baddest I didn't just mean you could take the hits. If you aim for it, you can try to keep up with Strikers and they're the kings of damage. So you could say that you're a Defender with secondary Striker tendencies. Swish, swish, death for you Tucker fans.

4) You're able to take over a battlefield. Thanks to the Fighter's different tactics and abilities, you can control an entire area better than almost any other Defender. You're almost a pseudo Controller but don't get ahead of yourself. I'm sure there are builds that manage to pull this off somehow though.

5) Mobility. There are plenty of powers to pick that allow you to get into the enemies face. Whether you like the idea of charging in, pulling off Kenshin's lie stance, or whatever suits your fancy.

6) Pick a weapon, any weapon. This is the most interesting thing to me about the Fighter. Not only do you have options for weapons but your choice matters. Different weapons are attached to different stats and different signature abilities and powers. This lends to all kinds of variety for different builds. Spearwielders will be dramatically different fighters from axewielders. To expand upon this, there are even class features based around different weapons and fighting styles.

Just reminder: whether you're known as a Samurai, a Knight, a Bodyguard, a Wanderer, a Champion, a Spartan, a Dragoon, or whatever floats your boat, you're a Fighter. Keep up the good fight my friends.


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