Friday, December 23, 2011

Updating with or without Chupacabras

1) Graduation?
Holy crapolas! I've graduated college! Dance with me people. It's contagious. I mean, the dancing is, not the crapolas mentioned earlier. This is kind of a big deal alright? I obviously have to join the real world (whatever that means) and find a job but for now I'm going to attempt some shenanigans on the internets and see what happens. Join me on my journey won't you?

2) Commissions!
The second order of business is that you want to give all of your money to k4it0u (aka Wafflesaurus and other aliases). This is the same badass art mage that created the banner for this very site so you know she's got street cred already. Seriously take a look at this commission page:

That is classy. She's even drawn Rapunzel and Marceline the Vampire Queen. You should totally investigate her deviantART page right here at this link right now:
Then share that commission page with all of your friends and family. Just because you can!

3) Facebook and Twitter.
Now that I'm free from the machine, I'm able to post more on both of these bad boys. Links are plastered all over this site (But just in case. Facebook: Twitter:!/AllGeeksRejoice). You totally want to follow those pages because I'm going to say some weird crap and start to post things that I won't post here on the site. Plus, what fun is a playground if you aren't all there?

4) New Content.
That sounds ominous. Almost ominous enough to be true! Yeah... it's true. There's going to be new content coming down the pipeline in the coming months. January starts a whole new year and if all the planets align properly: there will be new content that isn't just articles! Gasp indeed my friend. Gasp indeed. I'm going to sacrifice a few goats and get some videos made and with any luck there will be more than just videos. If you haven't checked the "About" page at the top by now then you should since it gives quite a few hints as to what's going on around here.

5) Break time.
Regardless of having this newfound freedom, I'm going to take a break from the 24th until the 2nd of January. I'm pretty sure no one can fault me for taking the Christmas holidays and New Years off from posting (and if you can then you're walking down a dark path and need to bring a flashlight). Don't worry though, I'll be back and just maybe I'll bring snacks.

Happy Holidays everybody!

This is Kylak signing out and putting the Chupacabras to bed. Don't ask. I'm sure it has something to do with the Holidays.

Wednesday, December 21, 2011

MTG Tips #7 Top 7 Ways to Handle Counterspells

Tips and tricks for Magic the Gathering players.

Counterspells are a necessity to the game of Magic as a whole but players that are still starting out can have a lot of trouble with them. This can lead to players feeling the match is hopeless because their strategy was shut down by three simple words: counter target spell. Let me help you turn the tables and make counterspells seem almost useless in retrospect.

1) Play around them.
-provoke them into countering things you don’t care about
-attempt to play multiple spells in a single turn so they can’t counter everything
-pay attention to how much mana they have open (can they even cast a counterspell?)
-how many cards do they have in their hand?
-keep track of which cards they keep over multiple turns
-save your major threats if you’re concerned they won’t resolve
-increase your card advantage to outweigh any counterspells (click here for further explanation)

2) Play uncounterable cards.
Cards with phrases like, "can't be countered" obviously do the job rather effectively. Cards with Split Second also have this trait innately. Some examples:
Leyline of Lifeforce, Thrun the Last Troll, Vexing Shusher, Spellbreaker Behemoth, Volcanic Fallout, Akroma, Angel of Fury, Banefire, and Boseiju, Who Shelters All (which makes things uncounterable).

3) Recursion!
Creatures like Bloodghast and Vengevine are prime examples of cards that can not only be played repeatably but they can't be countered when they enter play from the graveyard as they aren't being cast as spells. Other creatures with recursion, such as almost every Phoenix in the history of Magic, will make counterspells futile to use (watch out for cards like Dissipate).

4) Punish to your heart's content.
Luminarch Ascension and Eyes of the Wisent drop early and make your opponent regret playing a deck with counterspells.

5) Discard.
Normally you would want to save discard spells for their threats but if you seriously aren’t worried about those and just really need to cast something then use discard to rip out their counters. If they waste a counterspell on your discard then you’re already on the path to winning as it is. Use cards like Duress that not only let you pick and choose what to discard but they allow you to see their hand and figure out if they're holding back any other secrets or extra counterspells.

6) Triggered abilities.
Enters the battlefield triggers DON’T WORK because counterspells never let the card resolve. On the other hand though, cards that only care if the card was played still trigger. The number one example of this is probably Demigod of Revenge. He only cares that he was ever played. Even if Demi is countered, his triggered ability still resolves and all Demis from the graveyard return in full force.

7) Lands!
Lands can't be countered. Plain and simple. Manlands are always effective and they exist in every color such as Treetop Village and Celestial Colonnade. Another option is any land that can win on its own. Valakut, the Molten Pinnacle, Moorland Haunt, Stensia Bloodhall, and Nephalia Drownyard are well equipped candidates.

This is Kylak signing out and counting on the fact you'll be uncounterable the next time.

Monday, December 19, 2011

MTG Tips #6 How to Build a Sideboard

Tips and tricks for Magic the Gathering players.

What is a sideboard you ask? A sideboard consists of 15 cards in addition to your 60 card deck. Since a match consists of a 2 out of 3, you can swap these cards in after the first and second rounds of a match.

You should always be thinking about sideboards for your decks. Contrary to common thought: they’re not just for tournaments. They help address particular weaknesses your deck might have in certain matchups without forcing you to lose the focus of your 60 card deck just to accomodate such issues. So today we’re going to go over how to pick the best 15 cards possible for your sideboard. We'll be splitting this up into steps on what to consider:

Step 1) Think about your meta. Your meta includes all the decks and most common cards you normally go up against or plan to face. For example: Is reanimator a normal deck type you play against? Is Tarmagoyf ruining your day? Then add Relic of Progenitus, Wheel of Sun and Moon, Jötun Grunt, or Leyline of the Void. Figure out the biggest threats or most common threats to your deck and pick cards that punish or destroy those decks.

Step 2) Think about your weaknesses. What are the biggest holes in your defense? If you're not sure what those might be then playtesting against different decktypes is important. Test against major archetypes, every deck that your friends' own, and proxy versions of tournament decks. This will be answered in time. Example: Do combo decks just steamroll you? Then add cards like Rule of Law, Runed Halo, Duress, Memoricide, Counterspells, etc.

Step 3) Don’t just think about your colors. Remember that you can put artifacts in your sideboard as well. There are plenty of artifacts like Pithing Needle that are generally useful and can be included in most sideboards. Some artifacts bend the rules of what should be allowed in certain colors. For example: the color Red isn't able to destroy enchantments but it is fully capable of destroying artifacts. Adding Liquimetal Coating in your sideboard as well as Artifact destruction allows you to destroy any permanent type and suddenly Enchantments and Planeswalkers aren't that big of a deal anymore.

Step 4) Not sure about your meta? Not sure about your weaknesses either? It might be best to add situational cards. Green and White for example are exceptional at destroying Artifacts and Enchantments. Even though those two card types don’t come up in every match, having the option to take them out is incredibly useful and it helps that these cards will be in your sideboard rather than taking up space in your maindeck. Sometimes it’s a good idea to keep incredibly situational cards in your sideboard as well. For example: Shadow of Doubt or Aven Mindcensor. Many decks never need to search but some decks rely on it. You could be preventing fetchlands, Cultivates, Tutors, Trinket Mages, Quest for the Holy Relic, Dragonstorm, etc.

Step 5) Another thought is to have a transformational sideboard. A transformational sideboard is exactly what it sounds like. The 15 cards can be swapped in to change the current deck into an almost entirely different deck. Transforming your aggro deck into a combo deck in the next round can really throw your opponent off.

And there you have it.

This is Kylak signing out and leaving you with this: Never underestimate a well thought out sideboard.

Saturday, December 17, 2011

Decklist Ex Machina #12 Proliferation Nation

Coming up with fun decklists so you don't have to.

Ever since the sheer joy of placing poison counters on whatever the hell I wanted was a reality (seriously, I was placing these things on books, faces, cats, your mom, and anything else in sight), I knew that I had to make a poison deck. But that just wasn’t insane enough for me. Not at all! So I started staring at the Proliferate keyword until I burned a hole through a card and realized that proliferation was for me. I wanted to proliferate “all the things” and so I began engineering this fine piece of machinery. I give you: Proliferation Nation!

Necropede 4
Ichor Rats 3
Blighted Agent 3
Viral Drake 3
Skithiryx, the Blighted Dragon 2

Contagion Engine 2
Tezzeret's Gambit 4
Black Sun's Zenith 3
Everflowing Chalice 3
Go for the Throat 4
Corrupted Resolve 3
Ponder 3

Darkslick Shores 4
Inkmoth Nexus 3
Swamp 8
Island 8

Let’s start with how this machine rolls. You only need to get 1 poison counter through and then you can proliferate up to 10 easily. Ultimately, this is a Black/Blue Control deck (mmm my favorite) and so it should be played as such. Though there is a strange twist in that you have early drops that happen to be creatures. Necropede is your friend. He does triple duty by being a threatening wall, he's removal: sometimes he can kill two creatures on his own (his infect + his leaves the battlefield ability), and he can attack to get poison counters on the opponent. Ichor Rats and Blighted Agent force poison counters regardless of what the opponent wants which is also helpful. Let's not forget Inkmoth Nexus who swings overhead and ignores Black Sun's Zenith. All of the infect counters can be proliferated later so don't worry about them mostly being 1/1 creatures.

Ponder acts as early filtering and Everflowing Chalice can be played as you please because you can proliferate the counters to get insane amounts of mana later for an early Skithiryx or Contagion Engine. Go for the Throat, Corrupted Resolve, and Black Sun's Zenith are your main control elements. Black Sun's Zenith is insane in this deck. If you need to kill something massive and don't have enough mana then you can simply proliferate the counters later. The fact that it's repeatable board sweep thanks to it getting shuffled back into your library furthers the insanity level.

Late game revolves around Skittles (Skithiryx), Viral Drake, Tezzeret's Gambit, and the Contagion Engine itself. Skittles is quite the finisher. He can win games by himself and he's easy to take care of thanks to his regeneration. Viral Drake is fantastic. That four defense is nothing to sneeze at and some aggro decks just can't handle it. The fact that it can proliferate multiple times a turn means you'll be putting that Everflowing Chalice to use. Tezzeret's Gambit is pretty self explanatory here.

The deck originally ran Contagion Clasp but that just wasn’t enough proliferation even if it's more practical (psshh practical). You don’t bring that weak ass stuff up in here. So I tossed it. Plus, let’s face it: the Contagion Engine encompasses everything this deck wants to do: MOAR proliferation because MOAR! The fact that it doubles as additional boardsweep is just the icing on this deliciously evil cake.

As a final note: eventually I'd prefer to add a Planeswalker to the deck (such as Jace 2.0) and push the proliferation over the edge but for now that will have to wait.

This is Kylak signing out and itching to proliferate. Gotta get my fix.

Sunday, December 11, 2011

Video Spotlight #42 Stephen Colbert Interviews Neil deGrasse Tyson

Sharing videos I managed to find scattered across the internet.

An out-of-character Stephen Colbert interviews Neil deGrasse Tyson for a hilarious and inspiring talk about all things Science. This is a must watch video. It's over an hour long but every minute is well worth it.

This is Kylak signing out because today is a great day for science!

Thursday, December 8, 2011

Critical Playtesting #11 The Wizard

Playtesting different classes and races so you'll give them a shot.

Let me just start with saying that the Wizard has and will probably always be my favorite class. I realize that it isn't for everyone (in fact it's not for most) but that's A-okay. I didn't write an article about the class until just now simply because I felt I couldn't do it justice. So with the encouragement of Tevye's request for a Wizard article, I have crafted this arcane page so that you can add it into your spellbook. Here's what you need to know about the Wizard:

1) You like having options with a side of options
The Wizard is essentially a swiss army knife of sorts when it comes to picking powers (knife and bottle opener included). You gain twice the number of Daily and Utility powers of any other class but you are also burdened with twice the amount of decision making (and possibly good looks) since you can't prepare more powers than any other class. Each day you'll have to pick and choose which Daily and Utility powers you'll be adventuring with. This gives you the benefit of picking the right spell for the job but the drawback of needing to know what exactly that job would be beforehand (and let’s face it, in this economy, there’s no telling what the next job will be for a starving adventurer).

2) You prefer implements that rock and roll all night long
This is easily the most important feature for the Wizard. You get to pick from the following implements: Orb of Imposition, Orb of Deception, Staff of Defense, Tome of Binding, Tome of Readiness, and Wand of Accuracy. Each of these not only gets a snazzy name but it also gives you a different class feature and benefit for your spells. Want to sustain spells for extra rounds? What about being able to give your summons a damage bonus? Maybe you want a side order of fries to come with every cheeseburger? You’ve got options my friend.

3) You enjoy studying magic in your spare time
Not only do you get a pile of cantrips to use as you please (I personally use them just about every other second) but you are also the master of Rituals. You get more than other classes from the start and throughout the game (for FREE). You also get better feat support to abuse rituals however you feel like. (double check that last part)

4) You desire variety in large quantities
Illusionist, Summoner, Evoker, Enchanter, Pyromancer, Necromancer, Nethermancer, and even the deadly Ranchdressingmancer! Actually that last one was too powerful to be printed in a book so that’s not an option but the rest (and whatever you come up with) are totally available.

5) You want a challenge
You have the lowest HP in the game (unless you’re one of the two builds that use Con as a secondary stat and even then you’re probably still the lowest), pretty low AC, low defenses, you aren’t going to dish out crazy damage unless you’re a particular build, and you have to study your magic to learn it unlike most other classes. All in all you’ve got a rough start but if you’re willing to face it then you have a different kind of opportunity before you.

This is Kylak signing out to prestidigitate to my hearts content.

Monday, December 5, 2011

Reverse Dungeoneering #8 A party of Dungeon Masters?

Improving your D&D experience. For Dungeons and Dragons Players and DMs.

Something to test out in a future campaign: splitting up Dungeon Master duties among the entire group. It may sound crazy (and I’ll admit it kind of is) but it’s easier than you’d think. There are a thousand ways to pull this off so let’s take it in steps.

Step 1) Start things off by all agreeing on a concept (or maybe let the dice decide). What kind of campaign will it be? Is it going to be in a particular campaign setting? Figure out the groundwork first.

Step 2) Split up the storytelling. Are you going to take turns between sessions and just DM on the fly? Are you going to each plan out a major story arc? Maybe you have an egg timer and you pass the torch each time it sets off? There are plenty of ways to go about this but solve which method your group would prefer.

Step 3) Pick which tasks you want. One person can take care of the geography and maps. The next can take care of keeping track of status effects and initiative. Another can handle tiles and monster HP. Maybe someone can take care of inventory, rewards, or whatever else you want to split?

Step 4) Last but not least, you should make a group of characters together. You’ll all be players and Dungeon Masters simultaneously in this campaign.

So try this out and let me know what you think in the comment section below.

This is Kylak signing out as the ball's in your court now.

Friday, December 2, 2011

Critical Playtesting #10 The Monk

Playtesting different classes and races so you'll give them a shot.

The Monk in Dungeons and Dragons 4th Edition is exactly what we've always wanted. It takes what made the Monk fun in 3.5 and adds so much more to the class. This time around the Monk is reflavored as a Psionic Striker and before you ragequit (which is something a Monk would never do as they've practiced their meditation) at the concept, you should take a moment to understand why that makes perfect sense. The Monk has always been about the balance of the mind and body: perfecting both so that the body can overcome any obstacle. It's time to begin your training.

1) Sixty-four Palms!
The Monk is the only Striker with a class feature that allows you to hit multiple opponents in the kidneys and you top it off by obtaining a healthy dose of close burst powers. It's that much easier to spread the love and dish out several worlds of hurt.

2) Who needs to ride a cheetah when you can outrun one?
Each of your At-Will and Encounter powers give you extra movement options which makes the Monk the most mobile class in the game. Tactical movement and blazing across the battlefield is easier now than heating up hot pockets.

3) If you can dodge a wrench then you can dodge a fireball.
Between your stellar high Dex score, your Unarmored Defense class feature, and feat support, your AC can surpass some Defenders. You'll be dodging bullets and tiny nets in no time.

4) Abs that can crush diamonds.
Your HP outclasses that of Chuck Norris. Surely that still means something in 2011. You could be trained wrong as a joke and still survive armies.

5) Buildability is now a word.
Any kind of real or fake martial art style is a possibility: whether you're going for an Anime kind of feel, making your own fighting game character, or doing your best Jackie Chan impression.

This is Kylak signing out and standing for the opposite of killing: gnodab

Tuesday, November 29, 2011

Reverse Dungeoneering #7 Expanding Roleplaying

Improving your D&D experience. For Dungeons and Dragons Players and DMs.

This is the second article in a series of D&D roleplaying articles. Check out part one here:

Many moons ago, a group I was DMing for had asked for assistance on creating a more developed character for roleplaying. To help them out, I created this character template sheet. Essentially, it asks the types of questions you should be asking yourself when making your own D&D character. It's designed to simply direct you in constructing a fleshed out character. You don't have to fill it out to completion but being able to answer these questions about your character can help spark ideas you may not have thought about or guide you through things you may have overlooked.

4th Edition Character Template:
Nickname or Title:
Paragon Path:

Overview of personality:
Physical Description:

How do they feel about:
Other races:

(Numbers are a minimum. Feel free to add more.)

2 long-term goals.

3 people in their life (allies or enemies).

2 flaws.

2 quirks/traits/mannerisms/etc.

2 secrets.


2 dislikes.

1 hobby.

3 memories.

Reasons why they might be in an adventuring party:

Background/Important Events in Life



Saturday, November 26, 2011

Story Seeds #4 (Underdark Theme)

D&D story seeds and adventure hooks for you to steal.

This week we're diving into the Underdark. I swear it's not a double entendre.

31) A Drow cleric takes over a kingdom and she attempts to create a new matriarchal society on the surface.
32) A Drow slave seeks refuge but some are suspicious of his actions.
33) The King needs an antidote for his illness but it can only be made from the fungi found in the Underdark.
34) A Beholder Hive Mother has gathered enough of its kin to take over a Drow city. The Drow reluctantly seek help to take their city back.
35) The group confronts an Illithid (Mind Flayer) only to find it has the same mannerisms as an old friend of theirs.
36) A duke has captured an Aboleth to obtain secrets of ancient times before Gods and he stumbles upon something horrifying...
37) An Aboleth and its offspring have escaped into the Astral Sea as they attempt to make it their own.
38) The Duergar have nearly finished constructing a massive dungeon but for what purpose?
39) A small Drow city has started an uprising by overthrowing their matriarchal society.
40) The group nearly dies of starvation in the deep catacombs of the Underdark only to be taken in by the Svirfneblin.

This is Kylak signing out and hoping you don't get lost in the Underdark. Seriously, it's not a double entendre.

Tuesday, November 22, 2011

Video Spotlight #41 The Legend of Korra

Sharing videos I managed to find scattered across the internet.

Avatar: The Last Airbender is still one of my favorite animated series of all time (ALL TIME!) and so I'm about to explode with excitement for The Legend of Korra. If you haven't seen The Last Airbender series yet then you still have plenty of time before The Legend of Korra comes out to catch up.

This is Kylak signing out and bending things.

Sunday, November 20, 2011

Video Spotlight #40 Jaden Rap Collection

Sharing videos I managed to find scattered across the internet.

Jaden Yuki (Abridged version) voiced by ShadyVox (Blake Swift). Above is a collection of Jaden's greatest hits. If you haven't watched the Yu-Gi-Oh Abridged series by now then you're missing something in your life. Link:

This is Kylak signing out since Shady could have done it better.

Friday, November 18, 2011

Video Spotlight #39 Sigh

Sharing videos I managed to find scattered across the internet.

This is the tale of a lost soul who's forced to wander the stars of his mind in the hopes of finding meaning in what's left of his existence. A failed attempt at seeking redemption for his actions resulted in his current state of being. Or he's just a very bored cat. You decide!

This is Kylak signing out and hoping this cat finds what he's looking for.

Wednesday, November 16, 2011

Video Spotlight #38 What's Up

Sharing videos I managed to find scattered across the internet.

Words aren't needed for something this artistic. It truly speaks for itself.

This is Kylak signing out and leaving you with the brilliance of this video.

Monday, November 14, 2011

Video Spotlight #37 Sequelitis: Mega Man Classic vs. Mega Man X

Sharing videos I managed to find scattered across the internet.

Egoraptor does it again! Here's a link to the first if you missed it:
Egoraptor walks you through major elements of video game design while keeping you in stitches (that phrase still exists right? I'm not too old am I?) during the entire video. Megaman X is still one of my favorite oldschool games as well so it's great to hear his praise while he also points out how modern games have lost touch with many of the lessons this game taught. Curious as to why this game is freaking brilliant? Then press the play button already!

This is Kylak signing out and hoping Egoraptor blows your freaking mind!

Sunday, November 13, 2011

Updates and Marshmellows

We've been apart from one another for far too long. It's simply criminal I tell you. How are you by the way? College is ever so close to the end. I can taste it. Mid-December marks the point where we can all celebrate with explosions or whatever your preference is. I'm not all that picky.

I'm still working on posts like a madman and quite a few other projects as well but we'll save those for later. What's important is the now. To get things going, I'll be posting several Video Spotlights. I figure it's better than not updating at all and I've got a massive backlog of the things to post as it is. Major articles and other things will be posted as soon as possible.

If you have any other suggestions for quick little posts that you'd like for me to write in the meantime then please do share in the comments below.

This is Kylak signing out and going back into the mines to toil.

Friday, October 28, 2011

VG Talk #8 Top 10 Non-FPS Co-op Games for PS3 and Xbox 360

Video Game discussion.

Just about every First-Person Shooter (FPS) these days includes an amazing co-op experience right out of the box but what about the other genres of gaming? You want to spend a Saturday night with your significant other or a close friend and you're hankering to play together but you aren't quite sure what your options are. I'm here to help with that endeavor. I only had three requirements for this list:
1) The title wasn't allowed to be a FPS.
2) The game had to have local co-op (also known as couch co-op).
3) The game had to be a title for the PS3 or Xbox 360.

So here they are in no particular order:

10) Rock Band (series)
Rock Band is quite the experience. It's insanely difficult to not have fun playing this game (hooray for double negatives!). I personally love to hit things repeatedly or sing in a way that creates an ominous noise emanating from my open maw. I can finally share those experiences with a friend or a plethora of strangers I pounced upon outside of my house. The only thing holding this game back is the steep cost thanks to the pile of fake instruments required to play.

9) Dynasty Warriors (series)
Whether you want to take over China or pilot a Gundam (Now we just have to wait to be able to do both at the same time.), you're in luck since that's what Dynasty Warriors is going to give you. Dynasty Warriors brings more hack and slash action than your body has room for and the best part is that you can enjoy it all with a friend. Be prepared to mow down waves of enemies while forming your own strategery (the proper term) to take over key points on the battlefield. Conquest never tasted so sweet.

8) Resident Evil 5
The AI bestowed upon your partner in this game is surprisingly worse than any of the enemy AI in previous titles. It's as if they were purposely aiming to make terrible AI for her. The great news is that a friend of yours can grapple the second controller and suddenly this becomes one of the best co-op experiences around as you take on countless zombies together. It's only further made awesome by the fact that this is a Resident Evil game so you can expect all the goodies that come with the franchise.

7) Marvel: Ultimate Alliance 2
Grab a friend or three and your favorite Marvel characters to do superheroy (it's a word now) things. If you're oldschool then you might compare this to Gauntlet. If you're a seedling then this is where you get to learn just how fun simple gameplay can be. If you don't have three grizzly bears to smash the controllers beside you then you can swap between four heroes of your choosing on the fly. Plus it has Deadpool. Do you really need another reason to play this?

6) LEGO Star Wars: The Complete Saga
The LEGO games are a lot like Kingdom Hearts in a way: taking two different universes from two different franchises and melding them into one sweet love child. There's a ton of content here and a load of humor to go along with it. It's obvious they paid close attention to the source material and managed to mix tribute and parody in one package. Prepare yourself for a nostalgia rush.

5) Castle Crashers
If anyone remembers Alien Hominid, made by Behemoth (which includes Dan Paladin of Newgrounds fame) then you'll immediately know what you're getting into here. Dan's unique art style is being put to great use once again as you play as one of several different magical Knights to save the kingdom in this retro arcade brawler. It's a crazy load of fun with more than enough incentives to play through the main story again and again.

4) Lara Croft and the Guardian of Light
Fun puzzles? Interesting environments? Tons of action? A c-op experience that requires actual teamwork? Not actually a Tomb Raider game with all of the baggage it's gained over the years? Sign me up. Everyone should seriously give this game a shot.

3) Ratchet and Clank: All 4 One
Creative and borderline insane weapons? Check. Crazy and lovable characters? Check. Hilarity and shenanigans? Check. It's a Ratchet and Clank game through and through but this time it's designed for multiple players to team up to solve puzzles together and blow everything to smithereens. And ultimately, isn't that what we all want?

2) Portal 2
An entire separate campaign is devoted to co-op here and it's more than worth your time. I don't think Portal needs any introductions at this point as everyone and their mom has heard about it and it's not like you can go wrong when Valve's name is attached to something. Just do yourself a favor and buy this immediately.

1) Little Big Planet 2
No other platformer brings this much joy with a co-op experience. Customizing your character, exploring stages for every hidden item, taking on mini-games, puzzles, challenges, and using all of the zany gadgets is just the beginning. The best part: nearly infinite replay value. You can create your own levels or play through any created stage online. I've seen everything from dungeon crawlers to top down shooters, pinball machines to interactive movies, and even flight simulators and RPGs. It would actually be a chore to run out of things to do in this game.

I hope you enjoyed the list and get to experience even half of the games on here. They're worth every penny. Also, be on the look out for BattleBlock Theater (also made by The Behemoth) which as of the time of this writing still doesn't have a release date but it looks like it would easily deserve a spot on this list once it arrives.

This is Kylak signing out and giving many thanks to Avaelendil for handing the idea of this article to my face.

Monday, October 17, 2011

VG Talk #7 Dark Souls Loves You

Video Game discussion.

So you've heard the horror stories of just how difficult Demon Souls and its freshly baked sequel, Dark Souls, can be. If not, go take a look at any review of Dark Souls on the internet and come back here when you're done.

Most likely you saw within the first two paragraphs of those reviews that Dark Souls will maim and destroy you in a way that will make you slam the controller and cry into your pillow hoping that you don't have disturbing nightmares when you're finally able to sleep. It's a sick and twisted piece of entertainment that isn't designed for casual gamers in the slightest.

I've seen both sides of the discussion of this game. There are those who have fallen in love with the difficulty of this game and shout, "An actual challenge! There simply aren't enough games like this anymore. This is immensely refreshing." While there are those that berate the concept, "There's a challenge and then there's just being unfair. Dark Souls is nothing but bad game design being celebrated simply because the game is challenging. Any other game would have been given a low review score."

Both sides are stuck discussing the fact that this game is freakishly hard. Very rarely do I see anyone discussing what exactly that means. What does it mean? It means that Dark Souls loves you. It wants to give you one of the most rewarding experiences a video game can offer but it isn't capable of giving you that experience without being a challenge. Much like life, some of the most rewarding things are also the most challenging and Dark Souls happens to be one of the most challenging games to come out in the last few years.

Dark Souls isn't for everyone. Most gamers enjoy a challenge but most would also prefer the game still be fair. Once it crosses the line of being fair or reasonable, they would prefer to leave the game in the trash. It's perfectly understandable to feel that way and I wouldn't blame anyone for never even attempting this game due to its nature. For the rest of you, Dark Souls is waiting with open arms.

Share your thoughts below. What do you think about Dark Souls?

This is Kylak signing out so you can have some alone time with all of that love.

Thursday, October 13, 2011

VG Talk #6 To Reboot or Not to Reboot

Video Game discussion.

Reboot! It's not just a memorable television show from our nostalgic past but a buzzword that gets thrown around more often than I can take a piss. Rebooting is exactly what it sounds like. The intention is to restart a franchise and give it new legs which usually involves redefining the series as well. Thanks to the sheer amount of rebooting going on in different media (The film industry being rather notorious for this), the term has gained a negative connotation. Is the term deserving of disdain or should we hold out hope for our nostalgia to be reunited with something we once cared for?

Before we dive deeper, let's take a look at a successful and recent reboot. Mortal Kombat was released in April of 2011 and sales skyrocketed right out of the gates. Not only is the title itself rebooted (Mortal Kombat instead of MK9), the style, the game design, and even the story itself has relaunched the series as a newborn. This reboot has done double duty (not that kind) by luring back the Mortal Kombat players of old and siren singing in all new generations of gamers. As a side note, let's not forget that the movie franchise is going to reboot as well.

Now let's take yet another glance (If you missed out, check these links here and here) at the reboot that's raising hell: DMC. The Devil May Cry series has a strong fan base that isn't quite keen on the current reimagining of the series or its protagonist Dante. While the title isn't out yet (and so comparing MK9 with DMC is out of the question), it hasn't garnered the reception that Capcom and Ninja Theory were hoping for and this heavily shaky start to a reboot might ruin the eventual launch of the game.

Two other upcoming titles are notable reboots: Tomb Raider and Twisted Metal. Tomb Raider has quite the challenge ahead as it needs to distance itself from the Uncharted series at all costs (which is the current top dog in games based on raiding tombs). So far it seems that the survival aspects of the gameplay will be the primary focus of the title which could be the distance it needs but only time will tell. Twisted Metal currently has no competition and with David Jaffe at the helm, there's plenty of potential here.

I've only scratched the surface of recent and upcoming reboots but I want to hear your thoughts. To reboot or not to reboot? That is the question. Also: what franchises do you believe deserve a reboot?

This is Kylak signing out and wondering how you feel about parties getting crazy.

Friday, October 7, 2011

Video Spotlight #36 "Michael" PS3 Long Live Play

Sharing videos I managed to find scattered across the internet.

There is no time for words! There is only time for you to watch this video!

This is Kylak signing out and basking in the epicness of this commercial.

Saturday, October 1, 2011

Decklist Ex Machina #11 Discarding Tables

Coming up with fun decklists so you don't have to.

This decklist was built for a friend who's like a sister to me. She requested a discard deck that can work at the Multiplayer table. I immediately thought of splashing Red since it seems to have the best options for causing multiple players to discard several cards at a time. This deck has been tested a hefty number of times and it's a force to be reckoned with. It's capable of causing a whirlwind of destruction with ease. As an added bonus, it's incredibly powerful in Two-Headed Giant.

5 Creature Spells
Vampire Nighthawk 4
Myojin of Night's Reach 1

32 Non-Creature Spells
Quest for the Nihil Stone 4
Liliana's Caress 4
Geth's Grimoire 4
Syphon Mind 4
Burning Inquiry 4
Wheel of Fate 3
Pyroclasm 3
Terminate 3
Liliana Vess 3

23 Lands
Dragonskull Summit 4
Rix Maadi, Dungeon Palace 1
Swamp 9
Mountain 9

The Art of Flipping Tables (How to Play)
Pyroclasm (or any of its variants such as Volcanic Fallout) takes care of any early threats or token armies that might want to give you any trouble. Vampire Nighthawk shrugs off Pyroclasm and can keep the big nasties off of you. Terminate is a cheaptastic spot removal spell to deal with any major threats and if it isn't your style then you might want to test out Agonizing Demise (and similar cards such as Traitor's Roar) which can blow up opponents that get greedy by pumping up massive creatures. All in all, a well rounded defense for the entire multiplayer table.

Quest for the Nihil Stone gets the only two counters it needs without even trying and can be devastating in later turns, especially with multiple copies on the field. Liliana's Caress is one of the main setup pieces that's rather obvious in its application. Geth's Grimoire draws more than you'd imagine since you'll be forcing multiple opponents to discard multiple cards. This ensures that you'll draw your key cards as well as a thousand extra. Remember kids, card advantage is king.

Burning Inquiry, Wheel of Fate, and Syphon Mind all force each opponent to discard their prized possessions. They also activate all of the setup cards in the deck. Myojin of Night's Reach is a brutal finisher if the game somehow manages to last long enough that she happens to be necessary.

Liliana Vess was added in simply because it does everything the deck could ever want. Her first ability is repeatable discard, her second ability can tutor for setup pieces or discard spells, and her final ability can be an alternate win condition after forcing all of the players at the table to discard so many cards.

This is Kylak signing out and discarding all the things!

Thursday, September 29, 2011

Still Alive

I'm still alive and you'll be happy to know that posts are coming right around the corner.

This is Kylak signing out and getting this ball rolling again.

Monday, August 29, 2011

MTG Tips #5 Top 7 Ways to Handle Tokens

Tips and tricks for Magic the Gathering players.

There are times you might have to stare down a massive wave of tokens and you simply can't block all of them. There's enough to easily deal 20 or more damage to your dome and you need an answer. Unlike my other posts in this series, I won't be explaining the choices since the cards themselves seem pretty self explanatory. Instead I'll just list more examples than usual.

1) Board Sweep
Board sweep fixes a lot of problems. In fact it fixes most problems. Why deal with tokens when you can just carpet bomb the area? Wrath of God, Day of Judgment, Austere Command, Phyrexian Rebirth, Martial Coup, Pyroclasm, Slagstorm, Volcanic Fallout, Flamebreak, Infest, Mutilate, Decree of Pain, Damnation, Life's Finale, Black Sun's Zenith, Windstorm, Corrosive Gale, Hurricane, etc.

2) Static Effects
Static effects are capable of keeping tokens off the field indefinitely. These cards keep the field clear of annoying pests better than a pool of acid or your mother's horrendous singing voice. Elesh Norn, Grand Cenobite, Ghostly Prison, Norn's Annex, Windborn Muse, Night of Souls' Betrayal, Engineered Plague, Ascendant Evincar, Screams from Within, Leyline of Singularity, Stormtide Leviathan, Cumber Stone, etc.

3) Punish
Some cards punish opponents for having, casting, or attacking with too many creatures. Warning: casting these may bring you a bit closer to the dark side. Blood Seeker, Massacure Wurm, Hissing Miasma, Netherborn Phalanx, Spreading Plague, No Mercy, Dread, Circle of Flame, Suture Priest, Lightmine Field, Michiko Konda, Truth Seeker, Dissipation Field, Powerstone Minefield, Raking Canopy, Retaliator Griffon, Farsight Mask, etc.

4) Bounce
Bouncing back an entire wave of tokens to the opponent's hand means they lose all of them for good. Much like sinking the Titanic, these tokens won't be able to paint anyone like one of their French girls. Echoing Truth, Evacuation, Inundate, Hurkyl's Recall, Wash Out, Soulquake, Wouldpurge, etc.

5) Tap Out
If your opponent is only using an army of tokens as annoying blockers then foil their plans with these spells that tap them out and leave them defenseless. Thoughtweft Gambit, Naya Charm, Sleep, Aether Shockwave, Aboshan, Cephalid Emporer, etc.

6) Fog Effects
Maybe your opponent attempts to setup a single massive strike with an Overrun or similar effect? Why not use a ninja smoke ball such as Fog, Moment's Peace, Tangle, Blunt the Assault, Holy Day, Kami of False Hope, Darkness, Batwing Brume, etc.

7) Echo
Echoing Truth was already mentioned but Echoing Decay, Echoing Ruin, and Maelstrom Pulse can work just as well.

Remember, when dealing with tokens: just don't.

This is Kylak signing out and reminding you to always have the higher ground against their token army.

Saturday, August 20, 2011

VG Talk #5 JRPGs aren't Dead they're just Spread

Video Game discussion.

Every now and then I notice a gaming site throwing around a particular phrase, "JRPGs are dead." I'm not exactly sure why this trend started but I can't help but disagree. Just to be clear: JRPG = Japanese Role Playing Game (Example: Final Fantasy).

Just to name a few recent titles (from the last 5 to 6 years) after only five minutes of research:
Final Fantasy XIII, Type-O, XIII-2, and XIII Versus
Kingdom Hearts 2, 358/2 Days, and Birth by Sleep
Persona 3 and 4
Devil Summoner 2
Digital Devil Saga 2
Odin Sphere
Monster Hunter 3 portable, Tri, and 3 portable HD remaster for PS3
Pokemon Black, White, Heart Gold, Soul Silver
Dragon Quest IX and X
Tales of Abyss, Vesperia, Graces, and Xillia
Valkyria Chronicles 1, 2, and 3
Demon’s Souls
Resonance of Fate
Disgaea 3 and 4
Star Ocean: The Last Hope
Eternal Sonata
Rune Factory Series
Fire Emblem: Radiant Dawn

That’s not even considering the more obscure titles or the countless titles that never got imported here in the US. I think it's clear from that list alone that JRPGs seem to be thriving and innovating to this day.

While the JRPG genre is anything but dead (more titles are being released here in the US than ever before) there is a serious threat to the genre: the spread over consoles. Back in the day, all major JRPGs appeared on the Super Nintendo. Later on, Playstation 1 and 2 took the genre under their wing. Each generation of gaming had a single console holding all of the major titles. This made it a breeze for players to get their hands on every major release. This generation of JRPGs however are spread out over the PS3, PSP, Wii, DS, 3DS, and soon enough the PS Vita. The majority of gamers here in the US don't own multiple consoles or multiple handhelds which means US sales are typically low unless it's a brand that's easily recognizable such as Final Fantasy. To make matters worse, handhelds are extremely popular in Japan (but not in the US) which translates to handheld exclusives that US players may never get the chance to play. This also translates into lower US sales which increases the chance of games not being localized or made in the future. Xenoblade Chronicles, Last Story, and Pandora Tower are the most recent and prominent examples of games that may never exist in the US (as of the time of this writing).

Bottom line: JRPGs aren't dead. If that was the case then it wouldn't be one of the most expansive genres in the last 5 years.

This is Kylak signing out and hoping you check out the list of games above. You might find a new favorite.

Saturday, August 13, 2011

Reverse Dungeoneering #6 Making Combat more Engaging

Improving your D&D experience. For Dungeons and Dragons Players and DMs.

This is the second article in a series of D&D combat related articles. Check out part one: Speeding Up Combat of 4th Edition

Stop me if you’ve heard this one before. You’re DMing and the players are in the middle of combat. Players are rolling dice and something comes up that prompts someone to tell an out of game joke. Then things derail into more jokes and stories and before you know it, it’s 2AM and it’s time to end the session. Sensing some déjà vu? I’ll be the first to say that there’s nothing wrong with this scenario. If everyone’s having fun then that's all that matters right? There are however groups that would prefer to actually stay focused on the game so I've got a few handy tricks for DMs to help engage players during combat (I originally posted this in a forum as advice but it seemed worthwhile enough to post here and spread the love).

1) Roleplay
Whether it's intelligent creatures being condescending to the party in a fight or creatures making snarls and mad lunges toward their characters, they pretty much have to pay attention. This gets them invested in the encounter.

2) Descriptions
Add in-depth descriptions to get their imagination running.
"The beast's rotten teeth tear into your flesh. Your blood begins to run down your arm."

3) Shock value!
If the fight opens up with an explosion (metaphorically although literally works too) or something dramatic happens a few turns in, they'll be all ears.

4) Mystery
Adding cryptic events or clues to something much larger, whether it be in or out of an encounter, will definitely get them curious.

5) Questions
If they're not actively paying attention and it's their turn then simply ask them, "What is Melira doing?" You want to make sure to use their character's name in most instances to keep them in character and bring focus back to the game.

This is Kylak signing out for now but you can look forward to this combat series continuing in the future.

Friday, August 12, 2011

Reverse Dungeoneering #5 When is Metagaming acceptable?

Improving your D&D experience. For Dungeons and Dragons Players and DMs.

In the previous Reverse Dungeoneering article (here's the link for your convenience: I alluded to a future post when I mentioned that metagaming doesn’t need to hold a purely negative connotation. Today I’ll finally get around to giving a few examples (just a few because I don't have time to cover all the bases or we'll be here all night) of how metagaming can be helpful or even necessary.

1) Character Stats
Let’s say you’re roleplaying a character with a high intelligence. Let’s go with a number around 20 for this example. You’d be surprised but it’s actually impossible for you to roleplay that character properly or think on that level. Don’t take it personally but that’s beyond a genius level intellect in D&D terms. So what if a puzzle comes along that you can’t solve but your character would find it child’s play? Your DM would obviously need to give you, the player, hints which you would then use in game as your character. This happens to be metagaming and yet it's extremely helpful in this case.

2) Character Creation
You can’t even play D&D without creating a character and yet this very act is actually metagaming. You’re using outside knowledge to build a character that you want to play in game and tailoring the character as you desire. This is something that's completely awesome and yet it's metagaming.

3) Game Mechanics
Game mechanics themselves are a bit too broad so let’s pick a very specific example. How about action points? The fact that you can gain and lose action points that grant different benefits depending on your character is something that you can only keep track of as the player. Can you imagine characters discussing their action points in game? Definitely not. It’s simply a necessary game mechanic that happens to be a metagame concept.

4) Out of Game Relationships
Oh crap! We’re getting into some dangerous territory here but I figured I would bring this up. There are plenty of couples (married, dating, or otherwise) that play D&D together who are able to keep their relationship and their characters in the game completely separate and harbor no jealousy what so ever and you know what? More power to them. The rest of us aren’t able to distance ourselves like that and since the priority of the game is to have FUN above all else, I personally don’t care for this to ever come up. My personal fix for this issue is to allow players to metagame their relationships in game. Yep. I know there will be some who won’t agree with this solution but I find it to be an easy fix that has always worked regardless of relationships or group dynamics.

This is Kylak signing out and I hope your metagaming is always of the awesome variety.

Thursday, August 11, 2011

Critical Playtesting #9 The Druid

Playtesting different classes and races so you'll give them a shot.

Whether you want to change into beasties or summon an animal companion to fight by your side (to clarify: you pick one or the other), this class is probably for you. Let's jump right into the selling points this time around shall we?

1) Pick a role. Any role.
Druids can be built around almost any role. The only thing they aren’t as proficient with is being a primary Defender but anything else is fair game (Primary: Controller, Leader, or Striker. Secondary: Striker, Controller, Leader, or Defender.). Almost every role combination in the game is possible which is a rarity among class choices.

2) Versatile Ass-Kicking.
You’re not just versatile in what roles you can build around but also how you stomp face. Shape shifting, animal companions, ranged AOE, ranged control, ranged heavy damage, weapon attacks, beast form attacks, close implement attacks, healing, stun effects, bull rushes, and the list just goes on. That's more than 10 different flavors of pain! With extra calcium and no added preservatives!

3) We like to move it move it.
You’re more maneuverable than an Arwing doing barrel rolls! Wild Shape and many Druid powers actually hand out free minor action shifts. Sentinel Druids get to move themselves and their animal companion each round which is twice the amount of movement a single character gets (especially when you take into account if you're immobilized, your companion can still move or vice versa).

4) I choose you *insert random summon*!
So apparently the Druid is the best summoner in the game. Fancy that. That kind of speaks for itself so let's move on.

5) HP-BBQ Sauce!
Your HP and healing surge count is on level with most leaders, better than most strikers, and far beyond any controller. Plus, most Druid builds use Con as a secondary stat which helps your HP even more. Primal classes tend to have higher HP than most other classes and the Druid continues this trend.

6) Roleplaying opportunities.
Seriously think about it. Druids live a life kind of outside the norm and most likely come from a tribe with very interesting customs and traditions. There are a lot of angles to play around with when it comes to respecting nature. Add to that the fact that you can either change into other animals or that you might have your own animal companion brings along even more opportunities.

This is Kylak signing out and inviting you to party it up like an animal in the comments section below.

Wednesday, August 10, 2011

Critical Playtesting #8 The Warden

Playtesting different classes and races so you'll give them a shot.

You’re the staunchiest of the staunch and one of the few that can yell, “None shall pass!” and mean it. You’re built to last longer than mountains as your defenses are the best in the game. The day you crash to your knees in battle is a cold day in hell. You are a Primal Defender. You are a Warden.

1) Guiness Records for HP
You surpass every other class in the hit points category. Your HP is so high you wouldn’t be able to commit seppuku even if you tried.

2) Twice the Savings
Unique to your class is the ability to have an extra chance at saving during the beginning of every turn. You easily shrug off would-be annoying effects like Sleep, Daze, Stun, Knock-knock jokes, etc.

3) Even more Defense?
Having the highest HP and getting double the amount of saving throws would normally be enough for most people but not for you. You go above and beyond the call of duty. Not only do the majority of your utility powers also help keep you standing but many of your daily powers and feats help in this regard as well. Are you sure your ancestors weren’t diamonds? You’re built to last like one.

4) Making your Mark
Wardens can mark every enemy adjacent to them. For those that don’t want to count: that’s 8 marks. This leads into the next category.

5) Different kind of Sticky
Wardens play rather differently from most Defenders. Rather than relying on their class features for their stickiness, they have to rely on their powers. Wardens are essentially black holes. Any enemies that dare get too close will get pulled in, slowed, or immobilized and eventually cease to exist. Being a black hole is pretty awesome since you can just stand by your allies and instantly have an advantage over any enemy that wants to come into range to attack the party.

6) Transform and Roll Out!
The Warden’s daily powers actually transform the Warden into an avatar of nature. There are plenty of options such as growing wings, gaining rock-plated skin, breathing fire, or farting lightning. You’ve got to admit that’s a pretty awesome selling point.

This is Kylak signing out and hoping you transform the comments section below into a force of nature as well.

Tuesday, August 9, 2011

Story Seeds #3 (Dungeon Theme)

D&D story seeds and adventure hooks for you to steal.

Prepare yourself for this week's theme is Dungeons! Was there ever a doubt?

21) A labyrinth of traps, riddles, and secret doors (Indiana Jones meets The Minotaur’s Labyrinth).
22) An underground library hidden in the sand (Avatar the Last Airbender).
23) Ruins of a forbidden and forgotten land (Shadow of the Colossus).
24) A submerged city awaits adventurers with a terrible secret (Atlantis and/or Rapture).
25) A dungeon concealed among frozen mountains and caves that houses a powerful artifact. (Uncharted 2).
26) A mysterious jungle that’s dense enough to be similar to a dungeon. No one that entered the jungle has ever returned and rumors spread about the circumstances of the lost travelers.
27) A dungeon made from arcane arts. Glowing sigils makeup the ground, enchanted walls surround the adventurers, and magical traps, runes, and objects are abound.
28) An ancient temple that was designed by a religious group as a last defense against outsiders and non-believers.
29) A dungeon made out of hardened crystals that reflect sources of light to unlock passageways.
30) Floating rocks lead to a cave entrance in the sky. Strange clouds loom above.

This is Kylak signing out and reminding you not to get trapped in your own ideas or your own dungeons.

Monday, August 8, 2011

Story Seeds #2 (Dragon Theme)

D&D story seeds and adventure hooks for you to steal.

This time around we're going with a Dragon theme.

11) The group has to protect and raise a baby dragon.
12) A shapeshifting dragon manipulates the politics of two nations in the disguises of a Human King and a Tiefling Lord.
13) An immortal dragonborn desires death in battle.
14) Dragon nests are being hunted down for profit and to minimize the dragon threat. Will the group side with the hunters and villagers or the dragons?
15) A powerful shaman that’s dedicated his life to dragonkind worships a diabolical dragon who desires to become a god. He’s ordered to protect a magical seal from being disturbed by trespassers such as the party (*cough* Sarkhan Vol *cough*).
16) A dragon rescues the group but wants something in return.
17) The group stumbles upon a dragon’s hoard. She’ll spare their lives if they’ll bring her priceless artifacts to add to her treasures.
18) A city of Dragonborn is under attack by Lizardfolk.
19) The group must find seven ancient artifacts that are scattered across the world to summon a mystical dragon that can grant wishes (totally original idea that you’ve never heard of).
20) Two words: Dragon Riders.

This is Kylak signing out and hoping some of these ideas breathe some fire... err I mean life into your worlds.

Sunday, July 31, 2011

VG Talk #4 Top 10 Video Games that Never Existed

Video Game discussion.

This idea is all thanks to my bud David who suggested I make this article. At first I was stumped on even making a Top 5 for this list but after some extensive research and my memory hitting me in the face with titles that never released, I managed to get this together.

There have been plenty of cancelled video games over the years but some stick out more than others. The games listed below all seemed like they could easily become success stories but different events have either forced them into development hell or cancellation. Many of these titles still have a slim chance of being made but it's going to take a lot of effort from both the developers and the fans to see it come true.

Baldur’s Gate 3
This is a confusing tale thanks to the issue of owning the rights to make games in the D&D universe (currently Atari holds those rights though Atari never made this series of games). Since BioWare couldn't get the rights, they made Dragon Age and since Interplay Studios can't get the rights back, they plan to make an entirely new game. So the bad news: we'll never see the actual Baldur's Gate 3 game with its cast of characters involved in the same D&D universe. The good news: we've got the highly successful Dragon Age franchise and the possibility of another company making an entirely new game. Take that how you will.

Metroid Dread
Not much is known about this game since Nintendo has been trying to remain silent about the project. In the Metroid timeline it would supposedly take place after Metroid Fusion which would make it the latest game in the series. There's even a reference to the title in Metroid Prime 3. It wasn't until 2009 before Yoshio Sakamoto (the co-creator of the Metroid series) even admitted that this game was ever in the works. Out of all the titles on this list, this one actually has the highest chance of still being made so let's hope for that.

StarCraft: Ghost
A stealth/third-person shooter game set in the StarCraft universe? So it's essentially a, "What if Metal Gear Solid and StarCraft had a baby?" kind of scenario. That actually sounds pretty exciting already and yet there's even more to it. The multiplayer that was planned seemed like they were adding in another game for the price of one. The multiplayer would be the equivalent of taking on the roles of the character classes from the real-time strategy games with team based gameplay in open areas that included vehicle combat. Reading about the concept sounded like the best of Halo mixed into a StarCraft game world. The whole package deal sounds pretty epic but the world may never know.

The Legend of Dragoon 2
The original Legend of Dragoon (LoD) was a popular JRPG on the original Playstation that still gets mention in forums today because a second game was planned due to the original's success. Two console generations later and it's kind of obvious it's not going to happen at this point but the LoD showed promise. While LoD had a very definitive ending, the concept of a second generation of dragoons was implemented into the story. Either creating a prequel or coming up with a way to implement a third generation into the LoD mythos could be pretty awesome.

Eternal Darkness 2
Eternal Darkness is a game that a lot of gamers missed out on during the GameCube era. It wasn't only considered one of the best titles on the GameCube but better than most titles on any console. A psychological horror/action adventure game that involves 12 different characters throughout different timelines. The first title was praised for its character development and use of a sanity meter. Another game set in this universe would be extremely refreshing in comparison to the thousands of zombie titles overrunning the horror genre today.

Mega Man Universe
Classic retro Mega Man with the ability to create and share stages, play as other Capcom characters (Ryu from Street Fighter and Arthur from Ghost 'n Goblins were previewed), and added RPG elements to adjust stats, abilities, or even jumping height. Cancelled without any reason given whatsoever.

Mega Man Legends 3
The only truly 3D Mega Man game with a complete reimagining of the storyline, characters, and world. This has to be the most recent upset of this list and may have hurt a bit more than most since the fans were part of the creative process. The first major community project involved game had fans designing ideas, voting, and working through each step of the game with the creators. The demo/beta/protoype version of the game would have allowed fans to give more feedback and Capcom to judge possible sales for the completed game but in the end the demo was never released and the game was cancelled. Due to how recent the cancellation was, there may be a small hint of hope left for this game but the current answer from Capcom is that there are no plans to ever release this title.

Chrono Break
Chrono Trigger and Chrono Cross are still regarded as some of the greatest RPGs ever made and Chrono Break was the planned sequel to the franchise. While many of the creators have been interviewed and expressed interest in making a sequel, there's no telling if it will ever actually happen but we can continue to hope.

Star Wars: Battlefront 3
Star Wars Battlefront 1 & 2 sold like hot cakes but the third title in the series has been passed along to multiple developers to the point of never being released and ultimately considered a dead project. There was leaked video footage that IGN picked up before Lucas Arts asked them to take it down (which can still be found on Youtube and other sites). That footage actually looked amazing and it seemed like the next logical step for the series but that particular version of Battlefront 3 will never be made (it was made by a different company that still holds the rights to that content) and there is still no news if there will ever be a Battlefront 3.

Knights of the Old Republic 3
The KotoR series is practically legendary at this point. The third entry in the series was actually scrapped to make room for the development of Star Wars the Old Republic (an upcoming MMO made by BioWare). Some fans say they'd rather have the third title in the series and if Old Republic is successful then there might still be a shot for it in the future but for now it's dead in the waters of Kamino.

This is Kylak signing out and hoping I'm wrong in a future where these games do exist.

Saturday, July 30, 2011

Video Spotlight #35 Insanely Twisted Shadow Planet Trailer

Sharing videos I managed to find scattered across the internet.

Trailer for the upcoming video game: Insanely Twisted Shadow Planet.

This is Kylak signing out but not for long.

Friday, July 29, 2011

Video Spotlight #34 Sequelitis: Castlevania 1 vs. Castlevania 2

Sharing videos I managed to find scattered across the internet.

Most likely you already know Egoraptor from his numerous videos (Awesome Series, Girlchan in Paradise, Lemon & Bill, etc.) and if not then you should drop all of your plans for the evening and get to watching them immediately. Get your priorities straight!

Sequelitis is a new series Egoraptor has created where he brings insightful discussion of video game sequels. The video is a mixture of what succeeded, what failed, and a splash of Egoraptor humor to fill in the gaps for your entertainment.

This is Kylak signing out but don't be afraid to discuss all things Egoraptor (and more specifically this video) below in the comments.


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