Sunday, July 31, 2011

VG Talk #4 Top 10 Video Games that Never Existed

Video Game discussion.

This idea is all thanks to my bud David who suggested I make this article. At first I was stumped on even making a Top 5 for this list but after some extensive research and my memory hitting me in the face with titles that never released, I managed to get this together.

There have been plenty of cancelled video games over the years but some stick out more than others. The games listed below all seemed like they could easily become success stories but different events have either forced them into development hell or cancellation. Many of these titles still have a slim chance of being made but it's going to take a lot of effort from both the developers and the fans to see it come true.

Baldur’s Gate 3
This is a confusing tale thanks to the issue of owning the rights to make games in the D&D universe (currently Atari holds those rights though Atari never made this series of games). Since BioWare couldn't get the rights, they made Dragon Age and since Interplay Studios can't get the rights back, they plan to make an entirely new game. So the bad news: we'll never see the actual Baldur's Gate 3 game with its cast of characters involved in the same D&D universe. The good news: we've got the highly successful Dragon Age franchise and the possibility of another company making an entirely new game. Take that how you will.

Metroid Dread
Not much is known about this game since Nintendo has been trying to remain silent about the project. In the Metroid timeline it would supposedly take place after Metroid Fusion which would make it the latest game in the series. There's even a reference to the title in Metroid Prime 3. It wasn't until 2009 before Yoshio Sakamoto (the co-creator of the Metroid series) even admitted that this game was ever in the works. Out of all the titles on this list, this one actually has the highest chance of still being made so let's hope for that.

StarCraft: Ghost
A stealth/third-person shooter game set in the StarCraft universe? So it's essentially a, "What if Metal Gear Solid and StarCraft had a baby?" kind of scenario. That actually sounds pretty exciting already and yet there's even more to it. The multiplayer that was planned seemed like they were adding in another game for the price of one. The multiplayer would be the equivalent of taking on the roles of the character classes from the real-time strategy games with team based gameplay in open areas that included vehicle combat. Reading about the concept sounded like the best of Halo mixed into a StarCraft game world. The whole package deal sounds pretty epic but the world may never know.

The Legend of Dragoon 2
The original Legend of Dragoon (LoD) was a popular JRPG on the original Playstation that still gets mention in forums today because a second game was planned due to the original's success. Two console generations later and it's kind of obvious it's not going to happen at this point but the LoD showed promise. While LoD had a very definitive ending, the concept of a second generation of dragoons was implemented into the story. Either creating a prequel or coming up with a way to implement a third generation into the LoD mythos could be pretty awesome.

Eternal Darkness 2
Eternal Darkness is a game that a lot of gamers missed out on during the GameCube era. It wasn't only considered one of the best titles on the GameCube but better than most titles on any console. A psychological horror/action adventure game that involves 12 different characters throughout different timelines. The first title was praised for its character development and use of a sanity meter. Another game set in this universe would be extremely refreshing in comparison to the thousands of zombie titles overrunning the horror genre today.

Mega Man Universe
Classic retro Mega Man with the ability to create and share stages, play as other Capcom characters (Ryu from Street Fighter and Arthur from Ghost 'n Goblins were previewed), and added RPG elements to adjust stats, abilities, or even jumping height. Cancelled without any reason given whatsoever.

Mega Man Legends 3
The only truly 3D Mega Man game with a complete reimagining of the storyline, characters, and world. This has to be the most recent upset of this list and may have hurt a bit more than most since the fans were part of the creative process. The first major community project involved game had fans designing ideas, voting, and working through each step of the game with the creators. The demo/beta/protoype version of the game would have allowed fans to give more feedback and Capcom to judge possible sales for the completed game but in the end the demo was never released and the game was cancelled. Due to how recent the cancellation was, there may be a small hint of hope left for this game but the current answer from Capcom is that there are no plans to ever release this title.

Chrono Break
Chrono Trigger and Chrono Cross are still regarded as some of the greatest RPGs ever made and Chrono Break was the planned sequel to the franchise. While many of the creators have been interviewed and expressed interest in making a sequel, there's no telling if it will ever actually happen but we can continue to hope.

Star Wars: Battlefront 3
Star Wars Battlefront 1 & 2 sold like hot cakes but the third title in the series has been passed along to multiple developers to the point of never being released and ultimately considered a dead project. There was leaked video footage that IGN picked up before Lucas Arts asked them to take it down (which can still be found on Youtube and other sites). That footage actually looked amazing and it seemed like the next logical step for the series but that particular version of Battlefront 3 will never be made (it was made by a different company that still holds the rights to that content) and there is still no news if there will ever be a Battlefront 3.

Knights of the Old Republic 3
The KotoR series is practically legendary at this point. The third entry in the series was actually scrapped to make room for the development of Star Wars the Old Republic (an upcoming MMO made by BioWare). Some fans say they'd rather have the third title in the series and if Old Republic is successful then there might still be a shot for it in the future but for now it's dead in the waters of Kamino.

This is Kylak signing out and hoping I'm wrong in a future where these games do exist.

Saturday, July 30, 2011

Video Spotlight #35 Insanely Twisted Shadow Planet Trailer

Sharing videos I managed to find scattered across the internet.

Trailer for the upcoming video game: Insanely Twisted Shadow Planet.

This is Kylak signing out but not for long.

Friday, July 29, 2011

Video Spotlight #34 Sequelitis: Castlevania 1 vs. Castlevania 2

Sharing videos I managed to find scattered across the internet.

Most likely you already know Egoraptor from his numerous videos (Awesome Series, Girlchan in Paradise, Lemon & Bill, etc.) and if not then you should drop all of your plans for the evening and get to watching them immediately. Get your priorities straight!

Sequelitis is a new series Egoraptor has created where he brings insightful discussion of video game sequels. The video is a mixture of what succeeded, what failed, and a splash of Egoraptor humor to fill in the gaps for your entertainment.

This is Kylak signing out but don't be afraid to discuss all things Egoraptor (and more specifically this video) below in the comments.

Thursday, July 28, 2011

Leak Sauce #21 Nintendo 3DS Price Drop

Leaking info to you and bringing the discussion.

Desperate times are ahead for Nintendo. The Nintendo 3DS literally hasn't been moving off of the shelves and a massive price cut will be initiated by August 12, 2011 (in about two weeks as of the time of this writing). That's just six months after launch. The current price of $249.99 (in the US) will be lowered to $169.99 which is a substantial $80.

If you already bought a 3DS then don't fret. Nintendo is rolling out their "Ambassador" program. Basically, anyone that buys the 3DS before the price cut will be considered an Ambassador. It's not just a fancy title either. By simply entering the eshop at least once before the price cut, you'll have access later this year to 20 free games (10 NES titles and 10 GBA titles). Nintendo has gone on to clarify that there will be more than 20 games to choose from and that all of these games will be "upgraded" with multiplayer support and other features.

$80 price cut divided by 20 games = $4 per game. Since the majority of GBA titles are $10-20 a piece, this is a pretty great deal.

Nintendo has stated this price cut will not affect the pricing of the DS Lite, DSi, or the DSiXL (though that seems kind of obvious because they want to layer even more incentive to buy the 3DS).

Between the costs of the 3DS launch, the hefty price cut, the lack of Wii console and game sales, and the upcoming release of the Wii U, Nintendo has lost over $320 Million in just the last 3 months. That requires me to say OUCH! Nintendo has lowered its estimated total sales projection for the year by 82%.

To make matters even worse: the PS Vita might be releasing this fall (Sony's new handheld to replace the PSP) and there still aren't any major titles being released for the 3DS or the Wii until later this year.

This is Kylak signing out and wanting to know your thoughts on the 3DS.

Wednesday, July 27, 2011

VG Talk #3 Three Video Game genres that benefit from motion controls

Video Game discussion.

People are often quick to dismiss motion controls entirely as if they're only a gimmick. Some video games have proven that motion controls can create an entirely new genre but what about existing genres? Below are three video game genres that heavily benefit from motion controls in a way traditional controls can't provide. The best part about all of these concepts is that they don't require you to stand up and swing wildly like an ADHD child hopped up on Mountain Dew. Let's take a look.

1) Shooters
The Wii proved that not only rail shooters benefit from motion controls but third-person shooters could be improved as well. Notable examples include Umbrella Chronicles and Resident Evil 4. The PS3 and Xbox360 went a step further and proved that even first-person shooters had an advantage with titles like Killzone 3 and Child of Eden. With proper use and calibration of the motion control, 1:1 ratio movement (as in, it moves at the same time as you) is possible and incredibly awesome.

Something to note to developers: only use motion controls when it's an improvement on gameplay. For example: the grenade dilemma. Early motion controls had you fling the motion controller to chuck the grenade but it was a terrible implementation. More recent titles simply have you press a button on the controller just like traditional controls which is more seamless and infinitely more reliable. Never lose sight of the fact that motion controllers also provide tactile buttons. Use both to your benefit.

2) Strategy
Most types of strategy games have always suffered or were simply never ported to consoles simply because the mouse is always a better tool for those types of games. That's an entire genre that console gamers don't get to enjoy because it simply wasn't possible. Look to Shogun 2: Total War if you want an example of a solid turn-based strategy game. Motion controllers fix all of this as you now have a handy dandy mouse-wand device. Strategy games can finally be utilized on consoles which opens up new doors to game developers and gamers alike.

Something to note to developers: while turn-based strategy games are viable it might not be possible for most real-time strategy games to be implemented if they require a large set of hotkeys or keyboard controls. Motion controllers do have tactile buttons and the PS3 and Wii have two separate controllers to help in this endeavor but if the number of hotkeys runs high then it probably isn't worth the effort.

3) Adventure
The point and click genre (games like Myst) is a rather obvious choice but what about other styles of adventure games? Legend of Zelda: Skyward Sword has proven even in demos that magical items, swordplay, shooting arrows, or just about any other game mechanic can be executed in an interesting and fun way that isn't possible with regular controls. Take a look at the Skyward Sword trailers to see what I'm talking about. Here's a link to the GDC trailer (I also recommend watching the 2010 and 2011 trailers that show off even more of the gameplay):

Something to note to developers: Take cues from the different Zelda games on the Wii. If it's a shorter game then having the players swing wildly might be an option but that just isn't possible in the majority of adventure games. In Twilight Princess it was possible to use minimal swinging movement or long focused gestures and your arms would never ache throughout the 50+ hours of the game. In Skyward Sword, precision is rewarded instead of swinging blindly and rapidly. Both of these implementations never force the player to stop playing the game out of tiredness or soreness which is crucial for console gaming where experiences are typically for long durations. Make sure to guide the player in the style of movement that's best for your game or else players will naturally attempt to swing wildly and be forced to quit playing. If that happens then they might not want to finish your game because of it.

This is Kylak signing out and warning you that I swing like a berserker. Stand back!

Tuesday, July 26, 2011

VG Talk #2 Capcom is on everyone's shit list!

Video Game discussion.

I love Capcom which is all the more reason for me to spell out what's going on here. This isn't about hopping on the Capcom hate bandwagon (literally nicknamed Crapcom). It's about detailing what Capcom is doing "inefficiently" and spreading the message so that others can help tell Capcom what needs to be done to set things straight. If you aren't sure what I'm talking about then read on as I break it down franchise by franchise.

Devil May Cry
If you'd like the full story, detailed analysis, and a step by step of everything that has happened with the new DMC then take a look at this link: He's already explained the entire situation far better than I could have hoped to so I'll simply be summarizing those six pages of material the best I can.

The Devil May Cry series literally spawned an entirely new genre of games and gave us a new protagonist that received praise worldwide. Then after four successful titles, Capcom decided they wanted a US developer to take the game and give it an entirely new (and unnecessary) look. No one could figure out why there was any reason to even make this "reboot" of the franchise (reported sales seemed to be very successful in its genre) or why Ninja Theory would be the developer of choice and dread began to increase as bits of the game were revealed. Dante originally (Capcom's version) managed to combine physical appeal to both male and female audiences (he wasn't a brooding testosterone-injected musclehead) and had charm and hilarity in his favor over other action game protagonists. The new Dante revealed for Ninja Theory's game appeared to be a sickly chain-smoker with an emo haircut. Gone was the personality that the fans enjoyed and was now replaced with a grim and almost borderline depressed character. Everyone was horrified but decided to take a step back. It wasn't "our" Dante but at least the gameplay should be great right? Well gameplay was finally revealed recently at E3 and the fans were beyond displeased. Not only is the game running on the Unreal Engine 3 which can only lock in at 30 frames per second (the original engine used locks in at 60 fps which is crucial for the fast-paced gameplay and quick reaction time) and has been known to have issues being ported to the PS3 but the gameplay itself seems to basically be a rehash of Nero's moves (instead of Dante's) with worse physics and timing which made attacks clunky as well as miss their targets even when properly executed (a problem that's only been seen in DMC2). Fluidity had been shot and replaced with choppy animations. While the game may not be out yet, it seems that it's already dead in the eyes of the fans.

Mega Man
This is easily the worst offender on the list. This one deserves two parts all to itself.
1) After the success of Mega Man 9 and 10 (which were modern Mega Man games designed to look like the retro games of old), Capcom decided to begin making Mega Man Universe (MMU). MMU was also going to be based on the retro Mega Man titles but with new concepts added. Players could not only create and share their own created stages but they could also customize their characters (which included customizing abilities, weapons, jumping, etc.). To make things even more delicious, other Capcom characters were announced to be playable such as Ryu from Street Fighter and Arthur from Ghosts 'n Goblins. Then the game was cancelled without any reason what so ever.

2) The Mega Man Legends 3 Project was announced. This was a big deal. Not only was this a long awaited sequel but it would be the first major community project where the fans had a lot of say on how the game was made from start to finish. For those not familiar with the franchise, Mega Man Legends is essentially Mega Man meets Legend of Zelda meets Indiana Jones meets Sky Pirates with RPG elements and Side Quests in the only fully 3D Mega Man series. Players were able to submit designs, vote on ideas, and work with the design team every step of the way. Capcom was even going to release a demo version for cheap so that fans could playtest the demo and give their input. Then the demo was delayed and then not too long after the game was cancelled completely. Not only was this a huge blow to the fans (who are also livid because they feel Capcom basically blamed them for not showing enough support) but it gave the message that all community driven projects will flop which sends negative messages to other game developers.

Capcom has stated that Mega Man is still a valued franchise that they will work with in the future and that Keiji Inafune leaving Capcom has nothing to do with the recent cancellations but fans are still concerned.

Marvel VS Capcom
So Marvel VS Capcom 3 (MvC3) was released and everything was grand. Then the balance issues that plague most Capcom games surfaced as Sentinel became the only character to play. Not even 5 months later and the next Marvel VS Capcom game is already announced and seems to be ready for release in a few months. Ultimate Marvel VS Capcom 3 adds some new characters to the roster (many forgettable ones) and should balance some character issues. There are a few problems here though. Many of these characters were originally planned as DLC, most of these characters aren't worth buying a whole new game for, and the game itself is coming out for $40 which is a bit more than most would like to pay for what was supposed to be DLC. There are also no plans for those who bought MvC3 to be able to upgrade. Everyone has to suck it up and buy a new game that's largely what they already own. To make things even sillier: Megaman still isn't on the roster. Obviously it was impossible to pull off since they had to leave room for characters like Frank West (he's covered wars you know) and the most popular character of all time: Rocket Raccoon. If you can't feel the sarcasm then I'll let you know that it was beyond painful to write that last sentence.

Ace Attorney & Monster Hunter
Both of these franchises are having a hard time getting localized. Sales for the Ace Attorney Games (Phoenix Wright, Miles Edgeworth, and Apollo Justice) seem to be just fine in the US (sometimes even doing great depending on which game in the series it is) so it's a little confusing why there are no plans to localize the most recent games in the series. Time will tell if the PS3 Remaster of the PSP game: Monster Hunter 3 Portable will ever make it to the states but Capcom currently has no plans of doing so. It seems like they tested the level of engagement on the Wii with Monster Hunter Tri but it's a completely different demographic that owns the other console so I don't think that was the best judge of future sales.

Lost Planet & Onimusha
Both of these franchises have a huge fan following but there aren't currently any plans for a sequel. Time will tell.

Resident Evil & Dead Rising & Street Fighter
This seems to be the group of franchises that are doing just fine and dandy with only a few hiccups here and there.

To sum things up: There have been some strange business decisions, some games have been cancelled without a legitimate reason, the fans feel alienated, and localization may not be possible for some of Capcom's franchises. The majority of Capcom's franchises are either non-existent or may be taking a nose dive and I think we can all agree we would prefer that never happen. We want Capcom to succeed and hopefully turn this all around. All we can do for now is let our opinion be heard.

This is Kylak signing out.

Monday, July 25, 2011

VG Talk #1 Top 5 Characters that need to be added in Super Smash Bros. Wii U

Video Game discussion.

This is just for fun so please join in and sound off in the comments. Here’s the rule: Make a list of five Nintendo owned characters (for example: Megaman is not owned by Nintendo) that you want to see in the next Super Smash Bros. (SSB) for the Wii U.

5) Ridley
Charizard has proven that a heavy weight dragon-esque character can totally fit into the Smash Universe and the Metroid series is currently only being represented by one character which should be a crime. If I was going to be greedy then I’d say Dark Samus should be included as well but picking just one means Ridley wins hands down. He’s been in almost every single Metroid game ever created and he’s actually been in every SSB game as a cameo or trophy. It’s about time that he finally made it to the roster.

4) Rosalina
There simply aren’t enough female characters in the SSB series and Rosalina seems like an almost obvious answer to include at this point thanks to Super Mario Galaxy 1 and 2. She hasn’t shown many powers outside of a magical bubble shield she can create but I’m sure it wouldn’t be terribly challenging to come up with a moveset for her. It would actually be pretty interesting to see a featherweight character with a pile of defensive moves and incredibly difficult to use but powerful offense magic which would suit the character and give her a new playstyle that hasn’t been seen in the SSB series.

3) Zoroark
Zoroark could fill the role of Pokemon: Black and White representative (Zorua and Zoruark were the first revealed and managed to get their own movie so it simply works) and would fit in quite nicely thanks to its body type being similar to that of Lucario. There's plenty of ideas to play around with between Zoroark's numerous dark attacks and illusions which could make for a fresh new character that plays rather differently from anyone else.

2) Vaati
Vaati is one of the few main villains of the Legend of Zelda series to also star in multiple games other than Ganon(dorf). He's even in The Legend of Zelda Manga for crying out loud. He's known for his sorcery and swordplay which is always welcome in SSB. It's also of note that his title is that of a Wind Mage which is an element that hasn't been played with very much in the SSB games. It'd be a refreshing change of pace from the default trio of Zelda, Link, and Ganon and Toon Link could use a sparring partner.

1) Geno
This may never happen due to the fact he's only partially owned by Nintendo (it's actually more complicated than that but I'm not going to get into it here) but Geno would not only make for a great fighter but he's probably been the most requested character of all time. The only other character that comes close is Mega Man (even though the Blue Bomber is owned by Capcom). Anyone that has ever played Super Mario RPG: The Legend of the Seven Stars knows what I'm talking about here. His moveset is already created and he fits into the Smash Universe like a glove. The image above may not look like much but he's one of the coolest and most fleshed out characters to exist in the Mario Universe. Three cheers for our favorite Star Road warrior!

This is Kylak signing out and hoping you join in with your top 5.

Sunday, July 24, 2011

Video Spotlight #33 First! (Red VS Blue PSA)

Sharing videos I managed to find scattered across the internet.

The Red VS Blue cast fills everyone in on ten things never before said on an internet forum. If you aren't able to catch the jokes then you probably haven't been on a forum before and you might want to remain blissfully unaware. It basically involves the most common negative phrases turned into something positive and optimistic.

As a random reminder: Red VS Blue Season 9 has already started and is only a few episodes in as of the time of this writing. If you haven't watched Red VS Blue from start to finish yet then you're missing out. Seriously.

This is Kylak signing out and waiting for the days when the Internet is filled to the brim with happy and understanding people. This could take more than my lifetime.

Saturday, July 23, 2011

Wicked Anime Reviews #15 Bakuman

Anime reviews delivered directly to the face!


This Anime was actually made by the same duo that gave us Death Note. It’s the same level of quality but with a light-hearted story of two best buds who want to make Manga together.

What rocks?
-One of the biggest reasons to watch this show is getting an inside view into the Manga and Anime industry itself. It’s incredibly interesting to see just what it takes to make a Manga from step one to completion as well as what it takes to even get a foot into the industry.
-There’s romance in the air as both main characters have their own girl troubles to deal with and since their female companions are the other two main characters, you'll get plenty of story from their perspective as well.
-The cast is full of lovable characters. Even characters that seem completely obnoxious at first will throw you for a loop and turn into characters you can't wait to see more of as you cheer them on. Nizuma is a perfect example of this.
-Since the characters are primarily Mangaka, they have to create manga titles right? Well that’s another strong point of the series. All of the manga ideas actually seem like titles you would want to read and the glimpses into them show a range of styles and stories that make you appreciate the series (and Manga) that much more.

What sucks?
-It isn’t finished! The Manga is still ongoing and the Anime will get another season but for now there’s a break.
-I suppose you could possibly maybe sorta kinda complain that the plot takes some time to build up but I think that’s kind of the point. It feels more realistic that it takes so long to get where the characters want to be which is when things really heat up so I can’t actually consider that something to put into this section while others might argue for it.

This is Kylak signing out and always looking for artists to team up with much like Takagi.

Friday, July 22, 2011

Wicked Anime Reviews #14 X-Men 2011

Anime reviews delivered directly to the face!

I’m so used to Anime making everything over the top and crazy and I had high expectations when Marvel teamed up with Madhouse to create Anime adaptations of their more popular properties but those expectations were shot in the face multiple times already and I almost skipped over X-Men 2011 because of that. The Iron Man Anime was incredibly boring and the writers didn’t seem to understand Tony Stark as a character. The Wolverine Anime was just an excuse to cram in fight scenes which is a shame since it involves Logan during his time in Japan which could have been pretty awesome. So here comes the X-Men Anime and I had lost interest before it even began but then I gave the first episode a chance and I was blown away by the level of detail and how true it stayed to the source material. I kept watching and it was a pretty great experience all the way through. I’m not giving an intro because if you don’t know who the X-Men are at this point then you probably aren’t going to watch this anyway. That being said: you don’t have to know a single thing about the X-Men to enjoy this series. In fact, it’s a decent introduction if anything. So let’s get right to the point:

What rocks?
-A great adaptation of the source material.
-Characters act true to form. Cyclops actually acts like Cyclops which has become a rarity in recent memory (most shows fail at this and the movie version of Cyclops was a joke). This is also the most accurate version of Wolverine since forever. The movies and recent TV shows have made him into some tall, polite, good-looking hero which Wolverine isn’t. He’s a short, wise-cracking, hairy, badass that will kill first and ask questions later but not before calling you bub.
-Visuals are stunning.
-Action scenes are fun to watch and really show off the team dynamics of the X-Men as they work together and all get a chance to shine in each fight.
-I’m not sure if it’s just my imagination (as it very well could be) but there seemed to also be stylistic nods to Anime like D. Gray Man and Afro Samurai which were nice to see (even if it’s just a coincidence).
-12 episodes felt like the right amount for this story arc and it’s easy to breeze through.

What sucks?
-It’s a bit dry. I blame this on the fact that this is a very serious story arc to tackle which isn’t the fault of the team who made this. It’s incredibly difficult to inject humor into this part of the storyline though I will admit that I am used to the majority of the X-Men team keeping up the laughs or at least snarky comments through all of the hardships they face. That's not to say the series is devoid of humor but there's definitely very little to go around.
-There are a few moments where the pacing slows down a bit too much and it becomes apparent that they had a hard time stretching certain moments into a full episode but it’s never bad enough to leave you feeling bored.

This is Kylak signing out
and probably ignoring the Blade Anime unless someone gives me a good enough reason to do otherwise.

Thursday, July 21, 2011

Wicked Anime Reviews #13 [C]: The Money of Soul and Possibility Control

Anime reviews delivered directly to the face!

What's it about?
Kimimaro Yoga's dream is to live an ordinary life but that plan seems to collapse when a strange visitor appears who offers him the chance of gaining a large amount of money if he offers up his future as collateral. By doing so, Kimimaro gains an Asset: a being that follows his every command and fights for him in weekly battles known as Deals which take place in the Financial District. There he meets Souichirou Mikuni who seems to have a lot of influence over the Financial District and Japan itself. Mikuni offers his help and advice to Kimimaro as he reminds Mikuni of himself at a younger age. Then Kimimaro learns a terrible secret about the collateral used in the Financial District...

What rocks?
-The story itself is filled to the brim with deep concepts including the future, economy, politics, hope, corruption, greed, and taking control of your life. It also manages to play around with these concepts rather expertly and leaves you wanting more.

-The Financial District is an incredibly interesting location with plenty of potential.

-The character designs of the many Assets are stylized and fun to watch.

-Mikuni is a great character that becomes increasingly complex as the series progresses and gets the chance to shine with character development and powerful scenes.

What sucks?
-11 episodes turns out to be too long actually and I can't even imagine another series where I would dare say that. The first episode hooks you in easily and the final episode is beyond epic but the other 9 episodes in-between are filled with very little content. Kimimaro is either standing around doing absolutely nothing, asking questions and getting zero answers, or being completely indecisive about what to do.

-The ending itself was obviously rushed and the final moments of the series raise countless new questions which doesn't help matters.

-The series can be a little confusing at times as there are bits of information that are left vague on purpose.

-There are severe gaping plot holes that you could drive a truck through that diminish the overall meaning of the story.

-The majority of the cast is either one-dimensional or remains mysterious until the bitter end.

-The main character is not only boring but frustrating to watch since he only makes up his mind at the end of the series.

-A secret about Mashu actually makes the relationship between her and Kimimaro disturbing and gag worthy.

-The concept of Assets being used for battle isn't utilized as the majority of fights are either skipped as they're played off screen or they end too quickly. It seems odd to create so many character designs and abilities only to never use them.

Bottom Line?
If it wasn't obvious from the list of flaws above, I can't actually recommend this series to anyone unless you're intrigued by everything I've stated. That being said, it's not a bad series by any stretch of the imagination but its flaws will turn plenty of viewers away. It's still a decent series to take a look at and it doesn't take much time or effort to do.

This is Kylak signing out and staying far away from magical gambling duels.

Wednesday, July 20, 2011

Wicked Anime Reviews #12 Eden of the East

Anime reviews delivered directly to the face!

This is one of those Anime that's extremely difficult to discuss without spoiling half of the series as there are plot twists around every corner and the characters themselves don't know what's going on or what has happened so needless to say, you aren't going to get much out of me here but I'll try my best. This will be less of a review and more of an intro to get you excited about the series. At the very least I'll say up front that I highly recommend buying this series as it's a top notch story about intrigue and trying to change the future. It's loaded with quality and the best part is you can watch it again and again thanks to learning new information each time you see it. You can't go wrong here.

Saki Morimi (the girl in the above picture) happens to be visiting Washington D.C. and runs into Akira Takizawa (the guy next to her). This would normally be a rather boring boy meets girl scenario except he's completely naked with a cell phone in one hand and a gun in the other and to top things off: he has amnesia.

From the beginning, Takizawa is being stalked by a mysterious man who carries the same cell phone. The phone itself is able to be used as a credit card with a ridiculous amount of cash as the balance and it can also connect to a woman known as Juiz who can carry out tasks using the cash on the phone.

The story progresses as Takizawa and Morimi attempt to solve what's going on around them as they uncover secrets about a terrorist plot, a group of naked NEETs, the plans of other cell phone holders known as Seleção, the identity of Juiz, and Takizawa's past.

The Anime itself consists of an eleven episode series and three movies. The first movie (Air Communication) is a compilation of the original series with added commentary from the characters as they look back on the events that occurred. I can't stress enough that you shouldn't watch this movie until after you've seen the series as it seems to give away spoilers as the story unfolds thanks to the commentary. To top it off, it jumps through the events and skips vital details. I can't even recommend Air Communication to those who've just finished the series either as it isn't anything more than a compilation of what you've just seen. It seems to exist solely for those who want a refresher if there was a massive time gap between the series and the movies. The other two movies are sequels to the series.

This is Kylak signing out and wondering what you would do as a Seleção.

Tuesday, July 19, 2011

Wicked Anime Reviews #11 Kore Wa Zombie Desu Ka? (Is this a Zombie?)

Anime reviews delivered directly to the face!

What's it about?
An Anime where the main characters include a Zombie, Necromancer, Magical Girl, two Vampire Ninjas (because just having one wasn't ridiculous enough), and a pink chainsaw. Villains include demons such as a giant floating whale that wears a school uniform and fires fiery fuck you lasers. Story consists of slice of life meets shonen action meets harem meets romantic comedy which in turn punches a schizophrenic lobster in the face. It's balls to the walls crazy and breaks all of the molds in half before it shits in them in a way that makes you enjoy a nice cold beverage. I think I lost my train of thought...

Our protagonist, Ayumu, leads a pretty strange life. Being a highschool student, zombie, and a magical girl (I shit you not) all at the same time can be a bit rough at times. Especially since the sun happens to dry you up into a raisin. Being a zombie has its ups: your undead body gives you access to powers such as absorbing magic and being able to break the limits of strength that other humans are bound by. Though it also has its downs: the writers get to constantly abuse your nigh-indestructibility by putting you through ridiculous amounts of torture and cranking up the number of times you repeatedly lose your limbs. Ayumu also has quite the soft side as he's smitten over the dead-silent necromancer girl that resurrected him as a zombie: Eucliwood Hellscythe. There's also a hint of a darker side to it all due to the fact that Ayumu wants revenge on the serial killer that murdered him and his parents.

What rocks:
- Very few shows manage to make me laugh this hard this often while also tugging at my emotions with drama and tales of the heart.

- The fight scenes are better than most shonen titles and happen to be delightfully over the top.

- There's a wonderful supporting main cast of powerful females and even enjoyable side characters that you'd like to learn more about.

- 12 episodes means it's easy to watch during a lazy afternoon without too much effort.

- Where else can you find ramen that defeats demons, a fast-food chain run by angry luchadores, and pink, talking chainsaws?

- Plus, it's not often that we get a zombie as the main protagonist.

What sucks:
- Jumping from one end of the emotional spectrum to another can be a painful experience. Taking me from hilarity to despair in under five minutes is rarely if ever going to turn out well and the show doesn't always manage this gracefully.

- It starts off with a love triangle which I can dig but turns into a silly harem by the end of it all which seems rather unnecessary.

- Some characters simply don't get enough time to shine as they're either introduced too late in the series or they struggle for screen time. Though the last episode hints at a possible sequel so that may very well change.

- The main antagonists seem like brilliant characters that never get fleshed out enough to fully enjoy them.

This is Kylak signing out and glad that brains aren't a part of this zombie's balanced breakfast.

Monday, July 18, 2011

Wicked Anime Reviews #10 Big O

Anime reviews delivered directly to the face!

Cast in the name of god. Ye not guilty.

Big O in a nutshell: *Batman meets mecha in a noir genre with a subplot of amnesia and a metaphor of roles in life compared to theater (much like Shakespeare) while delivering a mind fuck of an ending.* If you like any of those things then I've already sold you. Go watch it. Buy the DVDs. Tell them I sent you. If you aren't convinced just yet then stick with me as I explain the finer details.

Big O deserves your attention. We may never see another piece of art like this in an Anime ever again. How many Anime have you actually seen that are even set in a Noir genre? I'm pretty sure the answers range from zero to maybe two at most. Let me also slay a particular beast you may have cooked up: this Anime does not rely on mecha nor does it rely on its genre to tell a significant story. The majority of screen time goes to the characters with the mech known as Big O only being summoned in the most dire of circumstances (which happens to be about 5 or so minutes of each episode... go figure).

The events of Big O take place in Paradigm City where all of the inhabitants have no recollection of any memories prior to 40 years ago. Humans live alongside Androids without any understanding of why or how. Strange events rear their ugly head in this city and the civilians need protection. Enter our well-dressed protagonist: Roger Smith.

Roger Smith is Paradigm City's top negotiator (a much needed job in the city of amnesia). He's also the equivalent of an Anime Batman. He's filthy rich, has a dark past (though he can't remember but pieces of it), makes it a rule to wear all black, keeps a variety of gadgets, has a badass old butler, happens to have a best friend who's a cop, and he even has a sidekick. What sets him apart? He's actually much more laid back than Bruce Wayne, he has a very strict set of rules and policies that he lives by (Such as wearing black. I wasn't joking when I said it was a rule.), he prefers to avoid fighting, he actually sleeps, his sidekick is a female android instead of a young boy, and he happens to own a giant mech that can topple buildings.

The majority of the series blends the staples of the Noir and Mecha genres into a BLT-esque sandwich for you to omn nom nom. The condiments include political intrigue, androids, resurfaced memories, theater, and even religious undertones in a more subtle way than Evangelion.

Seriously though, if you aren't intrigued enough yet then I don't know what to do with you. Go grab some Big O (damn, that sounded like an energy drink ad) and enjoy yourself.

This is Kylak signing out because it's showtime!

Sunday, July 17, 2011

Updates and Free Flash Games

The main update for today's post is the recently edited article: The Best Free Online Flash Games

Two new genres of games were added and each genre was given an extra title. With 12 genres/categories and 5 games under each one, that's a total of 60 of the greatest online flash games ever made. Did I mention they're all freeeeee?

In other news, I've been typing up articles like a mad man and you'll be happy to know that there will be a post every single day for the next three weeks (just like last week). I'm trying out something different this time around with themes. You might have noticed that all of last week was Magic related posts (excluding the weekend). Next week will be Anime, the following week will be Video Games, and the week after that will be D&D related. Let's see how this goes.

Also, if you missed out, take a look at the new About page at the top (it was updated twice this week) and comment below about your thoughts. What do you think of it? Did I leave out anything important?

This is Kylak signing out and letting you know if you've bookmarked this site that you should notice the new favicon image (or you may need to update your bookmark).

Saturday, July 16, 2011

Video Spotlight #32 SMRPG Waltz of the Forest

Sharing videos I managed to find scattered across the internet.

Check out the higher quality version here:

Vocals by Chris "Kirbopher" Niosi
Rapping by Blake "ShadyVox" Swift
Opera by "MusicalMike" Patterson
Arrangement by Bryon "Psyguy" Beaubien

"Rawest Forest" by Martin Hagwell
"Geno's Forest" by XBrav
"Beware the Forest Mushrooms" by Yoko Shimomura

Look at all of that talent! The combination of this video and Kirb's original video (which you should watch right now even if you've seen it a thousand times: form a collection of epic tributes to one of the greatest RPGs on the planet.

This is Kylak signing out and hoping for more Super Mario RPG goodness on the Wii U.

Friday, July 15, 2011

MTG Tips #4 All about Card Advantage

Tips and tricks for Magic the Gathering players.

What is card advantage?
In its simplest form: Card advantage means having more cards than your opponent.

Example: Divination draws two cards. You had to play and lose 1 card to draw 2 cards (+2 cards but -1 to get those cards). That means you managed a net gain of +1 card advantage. If you're not a fan of math then don't worry, there's only one more example below that uses any. Hurray!

Common misconceptions:
Spot removal spells (like Doom Blade) and counterspells don't actually generate any card advantage. These spells are useful for utility but they translate into: trading one card for another card. This is the main reason why filling your deck with spot removal is a horrible idea.

Also contrary to popular belief: cantrips are not card advantage. For those unfamiliar with the term: a cantrip is any spell that also draws a card (take a look at Wildsize for an example). It replaces itself which means there isn't any card disadvantage but there isn't any card advantage either.

Milling also doesn't generate any card advantage. It doesn't get rid of cards that are actually available to the player such as cards in hand or on the field.

Why is card advantage important?
It wins games. It's one of the single most important factors when you're playing Magic. Never underestimate it.

Ways to generate card advantage:
1) Drawing cards
This was already implied earlier but drawing extra cards is the easiest way to gain card advantage. Nothing left to see here. Moving on.

2) Discard

Discard is the exact opposite of drawing cards in terms of card advantage. Rather than giving yourself more tools to work with, you're taking away the tools of your opponent (and tossing those tools in a deep chasm).

3) Field advantage

This one is a bit more complicated. It depends on how many permanents you have on the field and how useful or powerful those permanents are. Having two 7/7 creatures is more beneficial than having four 1/1 creatures. Much like a single Gundam versus twenty Zaku.

4) Mass removal aka Board Sweep
If you play something like Wrath of God and take out four of your opponent's creatures then you've generated card advantage (and probably made your opponent grumpy to boot). You used 1 spell to take out 4 creatures (+3 card advantage).

5) Virtual card advantage
Virtual card advantage is the concept that having a useless card in your hand or permanent in play is essentially the same as not having it at all. Take a look at the card Moat. It doesn't get rid of any cards like Wrath of God but it instead makes them useless and therefore it generates virtual card advantage.

6) Planeswalkers

Imagine being able to cast a powerful sorcery every single turn but you only had to pay for it once. That's basically what Planeswalkers are. Even better still is the fact that they typically have abilities that also generate card advantage such as drawing cards, forcing discard, or creating creatures. There's a reason that Jace, the Mind Sculptor is the greatest Planeswalker ever printed and needed to be banned.

This is Kylak signing out and making more demotivational posters that don't work out of context.

Thursday, July 14, 2011

MTG Tips #3 Top 7 Ways to Handle Mill

Tips and tricks for Magic the Gathering players.

What is mill you ask? Milling is an alternate win condition that involves decking the opponent (getting rid of the cards in their library). This forces them to lose because they can no longer draw cards. As Yami Yugi would say, "Mind crush!"

There are plenty of players that dread mill as if it were some horrific disease. It sucks the fun out of the game for them and I just can't sit idly by and let that continue. Let's tackle this beast. Below are seven ways to handle mill like it's no big deal.

1) Outrace
Milling is the slowest possible win condition in the game. Dealing 20 damage is always easier than milling 60 cards. It also helps that more game mechanics benefit from or give benefits for dealing damage. You've already got the advantage before the game even begins.

2) Punish
Reanimation, graveyard effects, and multiple mechanics. They just milled twenty cards? Well that ensures that your reanimation spell has a larger assortment of targets without you putting in the extra effort. Threshold, Flashback, and other mechanics benefit from a larger graveyard or being in the graveyard.

3) Anti-Mill
Eldrazi Titans and cards like Feldon's Cane are prime examples of cards that almost always win against mill decks. A totally viable strategy is putting a single copy of an Eldrazi titan in your deck (such as Kozilek). This way you'll almost never draw into it but if it's ever milled it will shuffle itself and your entire graveyard back into your library. The only mill cards that get around this are ones that exile the cards rather than putting them in the graveyard.

4) Disruption
Discard, counterspells, and all of the other essentials of disruption can make sure mill spells never get unleashed.

5) Removal
Some of the best mill cards are actually permanents such as Jace, Hedron Crab, and Memory Erosion because they have repeatable effects. Packing some removal spells to take care of these will keep your thoughts intact.

6) Untargetable
The vast majority of mill cards state they have to target a player. By playing something like Leyline of Sanctity, you're suddenly in a safe zone.

7) Ignore
Part of the game of Magic involves keeping a level head and making the right decisions. Too often I see players get so worked up over mill that it actually costs them the match simply because they aren't playing at their best. Simply ignoring what's happening to your library or the fact that your graveyard has a few more friends than usual will go a long way in making sure you stay focused and take the opponent out.

This is Kylak signing out and feeling no ill will toward mill.

Wednesday, July 13, 2011

Leak Sauce #20 Innistrad Spoilers

Leaking info to you and bringing the discussion.

(Make sure to bookmark this page and keep checking back since I'll be updating this article as new info is revealed. Also, if this is your first time visiting this site then please take a look around and stay awhile. There's much more content here than just news and info and I promise I won't bite.)

Latest Update to this page: September 15th, 2011.

Richard Garfield?
Richard Garfield is on the design team? Alright... you've got my attention. For the few that may not know: Richard Garfield is the creator of Magic the Gathering and the last set that he was on the design team for was Ravnica. This is serious business.

So what is Innistrad all about?
Thanks to the artwork above, we know that Liliana Vess is definitely involved in some shape or form and that she's still holding onto the Chain Veil (a powerful magic item). We also know that the tagline is: "Horror Lurks Within" which definitely previews the atmosphere of the set. Sounds like peachy Unicorns and rainbows. Nothing is more horrifying. Am I right?

As it turns out, the set won't be nearly as terrifying as an entire plane of Unicorns but instead will be based on classical gothic horror. This is the first block ever designed completely based on top-down design principles. Basically, the concepts are made first and the mechanics follow. Flavor is the focus this time around and so every major classical horror theme will most likely exist in this block. The major mechanics are split between the graveyard and the tribes of Innistrad. Graveyard mechanics primarily involve flashback with a heavy focus on "graveyard matters" abilities. One such ability is Morbid, which grants a bonus if a creature died that turn. Another major theme in Innistrad is transformation. Cards can meet certain requirements to transform into something else. This involves flipping the card over (like a modified version of Kamigawa's flip cards). For those that don't have sleeves and don't want to cheat by knowing what card they're going to draw from their deck, since both sides have art, there is a checklist card to take the place of what card you own. It's actually a thousand times easier to understand than what I'm describing but take a look at this link regardless:

The tribes of Innistrad include:
Vampires (Red and Black)
Vampires in Black are nothing new but Red vampires are around on Innistrad due to their bloodlust (as MaRo said, "and nobody does lust like Red"). Red vampires have the "Slith" mechanic of gaining +1/+1 counters from connecting with a player's face. The vampires of Innistrad are predominantly members of royalty. There are different bloodlines including the Markov family (as in, Sorin Markov, and yes it has been announced that Innistrad is Sorin's home plane).

Zombies (Black and Blue)
Zombies in Black are well known while Zombies in Blue have a new identity. Blue zombies are made in the lab and are known for being a bit sturdier but requiring more resources to be played such as exiling creature cards from the graveyard. Many of the Black zombies in Innistrad come into play tapped to signify them being slow and/or are represented as waves of token armies (much like in a proper zombie apocalypse).

Werewolves (Green and Red)
Bestial creatures that represent rage? Yep, that sounds Green and Red to me. Werewolves get to show off the transform mechanic more than any other race on Innistrad. They're pretty much everything you'd expect werewolves to be and I sadly don't have much else to say beyond that.

Spirits (Blue and White)
Vicious spirits reside in Blue while Casper the friendly ghost and others just like him exist in White (to go along with the theme that White is separate from the other colors in this block). Spirits also technically bleed into every color, much like humans. Beyond the simple concept of flying, Spirits also play around with the idea of humans dieing and becoming spirits.

Humans (White and Green)
The humans play a vital role in Innistrad. They're the victims and slayers of the monsters. They're generally in White which was designed to be the color isolated from the others but they also branch out into every other color of the color pie with their secondary color being Green to keep up with the allied color theme of the set. Humans are designed to work well in numbers and use tools like a boss. There are several equipment cards that gain extra bonuses if wielded by a human.

A Planeswalker's Guide to Innistrad

What cards have been previewed?
All previous information in this section has been deleted since we have the handy dandy visual spoiler on the official site:

Basic Info:
Set Name: Innistrad
Block: Set 1 of 3 in the Innistrad block
Number of Cards: 264
Release Date: September 30, 2011

Prerelease Events: September 24-25, 2011
Launch Parties: September 30-October 3, 2011
Magic Online Release Date: October 17, 2011
Game Day: October 29-30, 2011

Design Team:
Mark Rosewater (lead)
Richard Garfield
Jenna Helland
Graeme Hopkins
Tom LaPille

Development Team:
Erik Lauer (lead)
Mark L. Gottlieb
David Humpherys
Tom LaPille
Adam Lee
Kenneth Nagle

Arcana #666? Coincidence? I think not.

This is Kylak signing out and hoping for a hint of Lovecraftian horror. Cthulhu agrees.

Tuesday, July 12, 2011

Leak Sauce #19 From the Vault: Legends

Leaking info to you and bringing the discussion.

From The Vault: Legends is right around the corner so it's time to put your running shoes on and pick up a copy before its price skyrockets into the sun.

For those just waking up:
FTV: Legends is a Magic the Gathering product composed of 15 foil legendary cards including 7 with new art. The package will also come with a life counter, collector's guide, and several of these reprints have never been printed in the new card frame before. One of the 15 cards will actually be printed for the very first time as it's a preview card for the set Innistrad.

FTV: Legends will be released on August 26, 2011 for the MSRP of $34.99 (though you would be lucky to ever find it for that price).

All 15 cards have been officially announced:

This is Kylak signing out and blasting off again.

Monday, July 11, 2011

Decklist Ex Machina #10 Breaking News!

Coming up with fun Magic the Gathering decklists on a budget so you don't have to.

Breaking news! This storm is causing pandemonium!

31 Creature Spells
Spectral Force 3
Nova Chaser 3
Ball Lightning 2
Incandescent Soulstoke 4
Primal Forcemage 4
Grinning Ignus 4
Sakura-Tribe Elder 4
Smokebraider 4
Flamekin Harbinger 3

7 Other Spells
Pandemonium 4
Fling 3

22 lands
Rootbound Crag 4
Copperline Gorge 4
Mountains 10
Forests 4

How to handle this storm
The deck itself doesn’t require Pandemonium to win by any means as it’s a very capable Elemental deck on its own but Pandemonium turns this deck into a typhoon. Primal Forcemage and Grinning Ignus both combo with Pandemonium and provide some interesting interactions that simply can’t be ignored. The Forcemage turns all of your creatures into tactical nukes and the Ignus turns itself into a gatling gun. Imagine this scenario: A Pandemonium in play and Forcemage is on the field. You cast Ball Lightning and Pandemonium deals 9 damage before you even swing into your opponent. If your opponent chump blocks then you've most likely destroyed their entire field. Otherwise, you’ve managed to get another 9 damage in for only 3 mana. Then you Fling the Ball Lightning into their face! That’s 27 damage and the game’s already over.

Flamekin Harbinger can search for Nova Chaser to then be championed by the Chaser itself. If the Nova Chaser dies at any point (like a handy Fling...) then Harbinger enters play again and you get to search for yet another elemental (or more specifically: another Nova Chaser if you're into that sort of thing).

Spectral Force may seem like a strange choice but it only needs one swing to be devastating which is a bargain for how cheap its converted mana cost is. I kept comparing Ball Lightning siblings such as Groundbreaker and Force of Savagery but they just weren't as efficient in this particular deck. As for the rest: I'm pretty sure Incandescent Soulstoke, Smokebraider, and Sakura-Tribe Elder are self explanatory.

This is Kylak signing out because this news really will break you.

Saturday, July 9, 2011

Video Spotlight #31 Star Fox: Space Oddity

Sharing videos I managed to find scattered across the internet.

Ever wanted the talents of Brentalfloss, Underbelly, and David Bowie fused into a single video about a Star Fox parody/tribute? Now you can experience this exact and horribly specific desire you've been harboring by clicking the play button. Dreams really do come true.

This is Kylak signing out, my circuit's dead, connection down. Can you hear me everyone?

Friday, July 8, 2011

Video Spotlight #30 Weapons Free "The Wasteland" (Fallout 3 Machinima)

Sharing videos I managed to find scattered across the internet.

Making sweet sweet musical enjoyment thanks to the many sounds of weapons in video games. Check it out.

This is Kylak signing out before I get shot for posting too many videos in one week.

Thursday, July 7, 2011

Video Spotlight #29 Baby Tea Leaf

Sharing videos I managed to find scattered across the internet.

Brilliant! It's got something for everyone: cute animals, a dash of slapstick, a hilarious and awkward scenario, and even a really strange ending. What more could you ask for? Best Tea Leaf commercial ever? I think so.

This is Kylak signing out so that I too can enjoy the top tea leaf.

Wednesday, July 6, 2011

Video Spotlight #28 Saturday Morning Watchmen

Sharing videos I managed to find scattered across the internet.

If you haven't seen or read The Watchmen and/or you've never watched a Saturday morning cartoon before during your days of youth then this joke might not be in your ball park. Don't let that stop you from watching it though since it's still a wonderfully animated piece of gold.

Certainly Harry Partridge needs no introductions and I'm sure you've already seen this and every single other video he's ever made but you know you wanted it posted here regardless.

This is Kylak signing out and bringing you more internet classics than you can shake a stick at.

Tuesday, July 5, 2011

Video Spotlight #27 Superbrothers: Sword and Sworcery EP

Sharing videos I managed to find scattered across the internet.

Words fail where this experience succeeds. Enjoy.

This is Kylak signing out and unable to experience the journey along with you as I lack the necessary touchtronic device.

Friday, July 1, 2011

Wicked Anime Reviews #9 Puella Magi Madoka Magica

Anime reviews delivered directly to the face!

Terms to know:
Magical Girl – A self-explanatory title that has an entire genre based around it.

Witches – Dark creatures that live in their own twisted realms and threaten the lives of the innocent much like Carlos Mencia.

Soul Gem - An item that each Magical Girl keeps that must be replenished with positive energy or else shit hits the fan.

Kyubey – An incubator, adorable mascot, Satan incarnate, and an internet meme all rolled into one. He's the guy up top that's staring into your soul for all of eternity.

What it's all about:
Madoka Magica essentially deconstructs the entire magical girl genre into a twisted and deeper concept. Sounds interesting already doesn’t it? Normally I stay far away from the magical girl genre the same way I stay away from people beating a dead horse (oh wait... those are exactly the same thing) but this series had me intrigued thanks to its premise alone. From the very beginning there are hints that something much more disturbing and peculiar is going on and as the story unfolds you get to witness an increasingly complex tale of tragic events. There's actually a solid ending here to top it all off.

What rocks?
- Great visuals and style.
- Mystery, horror, and tragedy mixed into the tamest of all genres.
- Flipping the table on what a Magical Girl show is.
- Drama, romance, and other bits sprinkled throughout.
- Very enjoyable choreographed fights.
- It's only 12 episodes long. So it doesn't take long to watch it.

What sucks?
- It's only 12 episodes long. So after it's over, you may be left with that feeling of desiring more.
- It may take some getting used to in the first couple of episodes due to how colorful and cute the show pretends to be at the beginning. Don't let it fool you.

This is Kylak signing out and glad that I can't become a magical girl due to that whole being a dude thing I've got going on.


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