Wednesday, July 13, 2011

Leak Sauce #20 Innistrad Spoilers



Leaking info to you and bringing the discussion.

(Make sure to bookmark this page and keep checking back since I'll be updating this article as new info is revealed. Also, if this is your first time visiting this site then please take a look around and stay awhile. There's much more content here than just news and info and I promise I won't bite.)

Latest Update to this page: September 15th, 2011.

Richard Garfield?
Richard Garfield is on the design team? Alright... you've got my attention. For the few that may not know: Richard Garfield is the creator of Magic the Gathering and the last set that he was on the design team for was Ravnica. This is serious business.

So what is Innistrad all about?
Thanks to the artwork above, we know that Liliana Vess is definitely involved in some shape or form and that she's still holding onto the Chain Veil (a powerful magic item). We also know that the tagline is: "Horror Lurks Within" which definitely previews the atmosphere of the set. Sounds like peachy Unicorns and rainbows. Nothing is more horrifying. Am I right?

As it turns out, the set won't be nearly as terrifying as an entire plane of Unicorns but instead will be based on classical gothic horror. This is the first block ever designed completely based on top-down design principles. Basically, the concepts are made first and the mechanics follow. Flavor is the focus this time around and so every major classical horror theme will most likely exist in this block. The major mechanics are split between the graveyard and the tribes of Innistrad. Graveyard mechanics primarily involve flashback with a heavy focus on "graveyard matters" abilities. One such ability is Morbid, which grants a bonus if a creature died that turn. Another major theme in Innistrad is transformation. Cards can meet certain requirements to transform into something else. This involves flipping the card over (like a modified version of Kamigawa's flip cards). For those that don't have sleeves and don't want to cheat by knowing what card they're going to draw from their deck, since both sides have art, there is a checklist card to take the place of what card you own. It's actually a thousand times easier to understand than what I'm describing but take a look at this link regardless:
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/157a

The tribes of Innistrad include:
Vampires (Red and Black)
Vampires in Black are nothing new but Red vampires are around on Innistrad due to their bloodlust (as MaRo said, "and nobody does lust like Red"). Red vampires have the "Slith" mechanic of gaining +1/+1 counters from connecting with a player's face. The vampires of Innistrad are predominantly members of royalty. There are different bloodlines including the Markov family (as in, Sorin Markov, and yes it has been announced that Innistrad is Sorin's home plane).

Zombies (Black and Blue)
Zombies in Black are well known while Zombies in Blue have a new identity. Blue zombies are made in the lab and are known for being a bit sturdier but requiring more resources to be played such as exiling creature cards from the graveyard. Many of the Black zombies in Innistrad come into play tapped to signify them being slow and/or are represented as waves of token armies (much like in a proper zombie apocalypse).

Werewolves (Green and Red)
Bestial creatures that represent rage? Yep, that sounds Green and Red to me. Werewolves get to show off the transform mechanic more than any other race on Innistrad. They're pretty much everything you'd expect werewolves to be and I sadly don't have much else to say beyond that.

Spirits (Blue and White)
Vicious spirits reside in Blue while Casper the friendly ghost and others just like him exist in White (to go along with the theme that White is separate from the other colors in this block). Spirits also technically bleed into every color, much like humans. Beyond the simple concept of flying, Spirits also play around with the idea of humans dieing and becoming spirits.

Humans (White and Green)
The humans play a vital role in Innistrad. They're the victims and slayers of the monsters. They're generally in White which was designed to be the color isolated from the others but they also branch out into every other color of the color pie with their secondary color being Green to keep up with the allied color theme of the set. Humans are designed to work well in numbers and use tools like a boss. There are several equipment cards that gain extra bonuses if wielded by a human.

A Planeswalker's Guide to Innistrad
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/stf/157

What cards have been previewed?
All previous information in this section has been deleted since we have the handy dandy visual spoiler on the official site:
http://www.allgeeksrejoice.com/2011/07/leak-sauce-20-innistrad-spoilers.html

Basic Info:
Set Name: Innistrad
Block: Set 1 of 3 in the Innistrad block
Number of Cards: 264
Release Date: September 30, 2011

Prerelease Events: September 24-25, 2011
Launch Parties: September 30-October 3, 2011
Magic Online Release Date: October 17, 2011
Game Day: October 29-30, 2011

Design Team:
Mark Rosewater (lead)
Richard Garfield
Jenna Helland
Graeme Hopkins
Tom LaPille

Development Team:
Erik Lauer (lead)
Mark L. Gottlieb
David Humpherys
Tom LaPille
Adam Lee
Kenneth Nagle

Source:
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/arcana/666
Arcana #666? Coincidence? I think not.

This is Kylak signing out and hoping for a hint of Lovecraftian horror. Cthulhu agrees.

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