Monday, October 17, 2011

VG Talk #7 Dark Souls Loves You



Video Game discussion.

So you've heard the horror stories of just how difficult Demon Souls and its freshly baked sequel, Dark Souls, can be. If not, go take a look at any review of Dark Souls on the internet and come back here when you're done.

Most likely you saw within the first two paragraphs of those reviews that Dark Souls will maim and destroy you in a way that will make you slam the controller and cry into your pillow hoping that you don't have disturbing nightmares when you're finally able to sleep. It's a sick and twisted piece of entertainment that isn't designed for casual gamers in the slightest.

I've seen both sides of the discussion of this game. There are those who have fallen in love with the difficulty of this game and shout, "An actual challenge! There simply aren't enough games like this anymore. This is immensely refreshing." While there are those that berate the concept, "There's a challenge and then there's just being unfair. Dark Souls is nothing but bad game design being celebrated simply because the game is challenging. Any other game would have been given a low review score."

Both sides are stuck discussing the fact that this game is freakishly hard. Very rarely do I see anyone discussing what exactly that means. What does it mean? It means that Dark Souls loves you. It wants to give you one of the most rewarding experiences a video game can offer but it isn't capable of giving you that experience without being a challenge. Much like life, some of the most rewarding things are also the most challenging and Dark Souls happens to be one of the most challenging games to come out in the last few years.

Dark Souls isn't for everyone. Most gamers enjoy a challenge but most would also prefer the game still be fair. Once it crosses the line of being fair or reasonable, they would prefer to leave the game in the trash. It's perfectly understandable to feel that way and I wouldn't blame anyone for never even attempting this game due to its nature. For the rest of you, Dark Souls is waiting with open arms.

Share your thoughts below. What do you think about Dark Souls?

This is Kylak signing out so you can have some alone time with all of that love.

3 comments:

  1. I really like it when games pose a decent challenge or feel impossible. Some platformers bug me when they put jump just barely out of your reach so you need ridiculous split second timing to make it but even then it's fun when you get the timing down and can pull it off every time.

    That being said, as long as the game isn't downright impossible and is challenging in appropriate places(Don't call it a tutorial and then make it retardedly hard!) I'm happy with it. Nowadays, with the internet being available to everyone, you shouldn't buy a game without having some kind of knowledge about what you're buying. If you did any research about it before buying it you'd know its infamous difficulty and you'd avoid or purchase it accordingly. In my opinion, if you found the game to be too hard, it simply wasn't for you. It doesn't make it a bad game, just not a game you would like.

    I think in order for a game to constitute the title of bad game it would have to be challenging due to bugs and glitches or screwed up programming. The jump distance is too short for the jumps they expect you to make, the hitbox for some enemies are too small. There are low enemies that can't be hit by normal attacks but you don't have a low attack for them. Things like that. Being hard but doable is a different story as far as I'm concerned.

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  2. from what i have heard itg seems liek they crossed the line between a challenge and too hard. i agree most games dont give hardcore gamers enough of a challenge but that doesnt mean you make something that is all but impossible for casual gamers to get into. Shadows of the Colossus proved that you can make something challenging for hardcore gamers and give people a feeling of impossibility but still be fun for casual gamers. I dont think Dark Souls is necessarily a bad game but i do think it has poor design in the fact that they didnt do a good enough job balancing on that line.

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  3. Hmmm, I don't like challenges too much :B. Ragequit before I even begin.

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