Friday, December 2, 2011
Critical Playtesting #10 The Monk
Playtesting different classes and races so you'll give them a shot.
The Monk in Dungeons and Dragons 4th Edition is exactly what we've always wanted. It takes what made the Monk fun in 3.5 and adds so much more to the class. This time around the Monk is reflavored as a Psionic Striker and before you ragequit (which is something a Monk would never do as they've practiced their meditation) at the concept, you should take a moment to understand why that makes perfect sense. The Monk has always been about the balance of the mind and body: perfecting both so that the body can overcome any obstacle. It's time to begin your training.
1) Sixty-four Palms!
The Monk is the only Striker with a class feature that allows you to hit multiple opponents in the kidneys and you top it off by obtaining a healthy dose of close burst powers. It's that much easier to spread the love and dish out several worlds of hurt.
2) Who needs to ride a cheetah when you can outrun one?
Each of your At-Will and Encounter powers give you extra movement options which makes the Monk the most mobile class in the game. Tactical movement and blazing across the battlefield is easier now than heating up hot pockets.
3) If you can dodge a wrench then you can dodge a fireball.
Between your stellar high Dex score, your Unarmored Defense class feature, and feat support, your AC can surpass some Defenders. You'll be dodging bullets and tiny nets in no time.
4) Abs that can crush diamonds.
Your HP outclasses that of Chuck Norris. Surely that still means something in 2011. You could be trained wrong as a joke and still survive armies.
5) Buildability is now a word.
Any kind of real or fake martial art style is a possibility: whether you're going for an Anime kind of feel, making your own fighting game character, or doing your best Jackie Chan impression.
This is Kylak signing out and standing for the opposite of killing: gnodab