Thursday, December 8, 2011
Critical Playtesting #11 The Wizard
Playtesting different classes and races so you'll give them a shot.
Let me just start with saying that the Wizard has and will probably always be my favorite class. I realize that it isn't for everyone (in fact it's not for most) but that's A-okay. I didn't write an article about the class until just now simply because I felt I couldn't do it justice. So with the encouragement of Tevye's request for a Wizard article, I have crafted this arcane page so that you can add it into your spellbook. Here's what you need to know about the Wizard:
1) You like having options with a side of options
The Wizard is essentially a swiss army knife of sorts when it comes to picking powers (knife and bottle opener included). You gain twice the number of Daily and Utility powers of any other class but you are also burdened with twice the amount of decision making (and possibly good looks) since you can't prepare more powers than any other class. Each day you'll have to pick and choose which Daily and Utility powers you'll be adventuring with. This gives you the benefit of picking the right spell for the job but the drawback of needing to know what exactly that job would be beforehand (and let’s face it, in this economy, there’s no telling what the next job will be for a starving adventurer).
2) You prefer implements that rock and roll all night long
This is easily the most important feature for the Wizard. You get to pick from the following implements: Orb of Imposition, Orb of Deception, Staff of Defense, Tome of Binding, Tome of Readiness, and Wand of Accuracy. Each of these not only gets a snazzy name but it also gives you a different class feature and benefit for your spells. Want to sustain spells for extra rounds? What about being able to give your summons a damage bonus? Maybe you want a side order of fries to come with every cheeseburger? You’ve got options my friend.
3) You enjoy studying magic in your spare time
Not only do you get a pile of cantrips to use as you please (I personally use them just about every other second) but you are also the master of Rituals. You get more than other classes from the start and throughout the game (for FREE). You also get better feat support to abuse rituals however you feel like. (double check that last part)
4) You desire variety in large quantities
Illusionist, Summoner, Evoker, Enchanter, Pyromancer, Necromancer, Nethermancer, and even the deadly Ranchdressingmancer! Actually that last one was too powerful to be printed in a book so that’s not an option but the rest (and whatever you come up with) are totally available.
5) You want a challenge
You have the lowest HP in the game (unless you’re one of the two builds that use Con as a secondary stat and even then you’re probably still the lowest), pretty low AC, low defenses, you aren’t going to dish out crazy damage unless you’re a particular build, and you have to study your magic to learn it unlike most other classes. All in all you’ve got a rough start but if you’re willing to face it then you have a different kind of opportunity before you.
This is Kylak signing out to prestidigitate to my hearts content.