Improving your D&D experience. For Dungeons and Dragons Players and DMs.
This is more of a quick tip for today (would you guys prefer more of these?) rather than a full article but it's something important for all Dungeon Masters to consider. When is the best point to stop a session?
Sure, there is no such thing as a "best" way to do anything (almost everything imaginable is subjective... except for the wonderment of cats throughout the internet... I suppose that's just fact at this point) but I have noticed a trend that could be improved.
I've seen a lot of DMs decide that they prefer closure for their group as a good stopping point.They wait until things are wrapped up story-wise or when the characters take a moment to rest (sleepy time). This is when they'll end their D&D session for the night before meeting up a week later.
I'm going to tell you to avoid this. Avoid it like the plague.
Instead, try ending on a cliffhanger. They've just stumbled upon the final room in a dungeon and something crazy goes down? End the session there. The group finally discovers the source of why the water was poisoned? End it. Found a dead body? End it. They're captured by a demon sorcerer with a hilarious accent and a strange affection for musical numbers? End it.
The group will be incredibly excited out-of-game to figure out what happens next and they'll be thinking and talking about it until the next session begins. Try it out.
This is Kylak signing out and ending the session here for now.